Shows Transform settings of the active object.
Shows settings of the active tool and Workspace.
The View panel lets you change other settings regarding the 3D Viewport.
- Focal Length
Control the focal length of the 3D Viewport camera.
- Clip Start/End
Adjust the minimum and maximum distances for geometry to be visible. Geometry closer than Start or further away than End will not be shown.
In Orthographic view, the viewport uses negative End instead of Start.
A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.
In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable, although this depends on the graphics card and drivers.
See Troubleshooting Depth Buffer Glitches for more information.
- Local Camera
Allow this 3D Viewport to have its own active camera, separate from the global active camera that’s defined in the scene. The selector next to the checkbox lets you choose this camera.
- Render Region
Use the Render Region. Defining the region with Ctrl-B will automatically enable this option.
Note that if you’re viewing the scene through the active camera, this option has no effect – in this case, you instead need to use the checkbox Output Properties ‣ Format ‣ Render Region in the Properties editor. This will affect not just the viewport, but also the final render.
- Lock to Object
Lets you select an object to become the point of interest of the viewpoint. The view will then orbit around, and zoom towards, that object. This option is not available when viewing the scene through the active camera.
- To 3D Cursor
Makes the 3D Cursor the point of interest of the viewpoint. This option is only available when Lock to Object is not active.
- Camera to View
When looking through a camera, the camera becomes “glued” to the view and will follow it around as you navigate. The camera frame will be outlined with a red dashed line.
If the camera is parented to an object, you can choose to enable Camera Parent Lock in the camera’s properties. This will cause viewport navigation to transform the camera’s root parent rather than the camera itself.
The location of the 3D Cursor.
The rotation of the 3D Cursor.
- Rotation Mode
The rotation mode of the 3D Cursor.
The Collections panel shows a list of collections and can be used to control their visibility. If a collection contains objects, there is a circle to the left of its name.
- Local Collections
Allows setting collection visibility per viewport rather than globally.
- Hide in Viewport (eye icon)
Shows or hides the collection.
You can also “isolate” a collection by clicking its name. This will show the collection as well as its ancestors and descendants, and hide all other collections.
See Annotations for more information.