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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
      • Introduction
      • Render Settings
      • World Settings
      • Object Settings
      • Material Settings
      • Light Settings
      • GPU Rendering
      • Experimental Features
      • Render Baking
      • Optimizing Renders
        • Reducing Noise
        • Shader Nodes
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary

Get Involved

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Blender 3.3 Manual
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  • Rendering »
  • Cycles »
  • Optimizing Renders

Optimizing Renders

  • Reducing Noise
    • Path Tracing
    • The Source of the Noise
    • Bounces
    • Caustics and Filter Glossy
    • Light Falloff
    • Multiple Importance Sampling
    • Glass and Transparent Shadows
    • Light Portals
    • Denoising
    • Clamp Fireflies
  • Shader Nodes
    • Node Optimizations
    • Run-Time Optimizations
    • Open Shading Language
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/25/2023.

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