Transform Modal Map

During a transformation, some hotkeys can change the behavior of the operation.

You can check editing the keys of these modal modifiers in Blender Preferences ‣ Keymap ‣ Transform Modal Map (at the bottom of the keymap).

Constraints

When moving, rotating or scaling, if you only want certain axes to be affected, you can restrict the transformation to those axes.

By default the constraint keys are X, Y and Z. This constraint can be restricted to plane if :kbd`Shift` is pressed or automatically detected if MMB is pressed.

It is worth noting that if you press the same contraint hotkey a second time, you change the orientation from Local to Global or vice versa. Pressing a third time disables the constraint.

Snapping

Transform operations use the snapping settings set in the scene. However, some options can be changed during the transformation.

Snap Invert

Even if the magnetic icon is disabled, you can still enable snapping during a transformation. The default hotkey in this case is Ctrl.

Set Snap Base

Snap Base is taken automatically depending on the Snap With options. However, this automatic snap detection point of origin is not always what the user desires. Therefore, transform operations have a utility to set a new snap origin point during the transformation. By default the hotkey is B.

Add Snap Point

While you’re transforming a selection with snapping enabled, you can press A whenever there’s a highlighted snap target to mark it. With multiple such targets marked, the selection will then be snapped to their average location.

Marking a target more than once will give it more weight.

../../_images/editors_3dview_controls_snapping_target-multiple.png

Multiple snapping targets.