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Blender 4.4 Manual
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Blender 4.4 Manual

Getting Started

  • About Blender
    • Blender’s History
    • About Free Software and the GPL
    • The Blender Community
  • Installing Blender
    • Installing on Linux
    • Installing on macOS
    • Installing on Windows
    • Installing from Steam
    • Linux Windowing Environment
  • Configuring Blender
    • Introduction
    • Configuring Peripherals
    • Defaults
  • Help System

Sections

  • User Interface
    • Window System
      • Introduction
      • Splash Screen
      • Topbar
      • Workspaces
      • Status Bar
      • Areas
      • Regions
      • Tabs & Panels
    • Keymap
      • Common Shortcuts
      • Default Keymap
      • Industry Compatible Keymap
    • UI Elements
      • Buttons
      • Input Fields
      • Menus
      • Eyedropper
      • Decorators
      • Data-Block Menu
      • List View
      • Color Picker
      • Color Ramp Widget
      • Color Palette
      • Curve Widget
    • Tools & Operators
      • Tool System
      • Operators
      • Undo & Redo
      • Annotations
      • Selecting
    • Nodes
      • Introduction
      • Node Parts
      • Selecting
      • Arranging Nodes
      • Editing
      • Sidebar
      • Node Groups
      • Frame Node
      • Reroute Node
  • Editors
    • 3D Viewport
      • Introduction
      • Startup Scene
      • Object Modes
      • Navigating
        • Introduction
        • Navigation
        • Fly/Walk Navigation
        • Aligning
        • Perspective/Orthographic
        • Local View
        • Camera View
        • Viewpoint
        • View Regions
        • Contextual Views
      • 3D Cursor
      • Selecting
      • Controls
        • Transform Orientation
        • Pivot Point
          • Bounding Box Center
          • 3D Cursor
          • Individual Origins
          • Median Point
          • Active Element
        • Snapping
        • Proportional Editing
      • Display
        • Object Type Visibility
        • Viewport Gizmos
        • Viewport Overlays
        • Viewport Shading
      • Toolbar
        • Measure
        • Add Cube
        • Add Cone
        • Add Cylinder
        • Add UV Sphere
        • Add Icosphere
      • Sidebar
      • Viewport Render
    • Image Editor
      • Introduction
      • Navigating
      • Sidebar
      • Overlays
      • Image Settings
      • Editing
    • UV Editor
      • Introduction
      • Navigating
      • Overlays
      • Sidebar
      • Selecting
      • Snapping
    • Compositor
    • Texture Nodes
      • Introduction
      • Color Nodes
        • Combine Color Node
        • Invert Color Node
        • Mix Node
        • RGB Curves Node
        • Hue/Saturation/Value Node
        • Separate Color Node
      • Converter Nodes
        • Color Ramp Node
        • Distance Node
        • Math Node
        • RGB to BW Node
        • Value to Normal Node
      • Distort Nodes
        • At Node
        • Rotate Node
        • Scale Node
        • Translate Node
      • Input Nodes
        • Coordinates Node
        • Image Node
        • Texture Node
        • Time Curve Node
      • Output Nodes
        • Output Node
        • Viewer Node
      • Pattern Nodes
        • Checker Node
        • Bricks Node
      • Texture Nodes
        • Blend Node
        • Clouds Node
        • Distorted Noise Node
        • Magic Node
        • Marble Node
        • Musgrave Node
        • Noise Node
        • Stucci Node
        • Voronoi Node
        • Wood Node
      • Group
    • Geometry Node Editor
    • Shader Editor
    • Video Sequencer
      • Introduction
      • Sequencer
        • Introduction
        • Channels
        • Navigating
        • Toolbar
          • Introduction
          • Blade
        • Sidebar
          • Strip
          • Modifiers
          • Cache
          • Proxy
        • Display
      • Preview
        • Introduction
        • Header
        • Toolbar
        • Sidebar
        • Controls
          • Pivot Point
          • Preview Snapping
        • Display
          • Display Mode
          • Gizmos
          • Overlays
      • Sequencer & Preview
    • Movie Clip Editor
      • Introduction
      • Display
        • Viewport Gizmos
        • Mask Display
        • Clip Display
      • Sidebar Region
    • Dope Sheet
      • Introduction
      • Navigating
      • Editing
      • Modes
        • Action Editor
        • Shape Key Editor
        • Grease Pencil
        • Mask
      • Sidebar
    • Timeline
    • Graph Editor
      • Introduction
      • Channels
        • Introduction
        • Editing
      • F-Curves
        • Introduction
        • Editing
        • Properties
        • F-Curve Modifiers
    • Drivers Editor
    • Nonlinear Animation
      • Introduction
      • Tracks
      • Strips
      • Editing
        • Track
        • Strip
      • Sidebar
    • Text Editor
    • Python Console
    • Info Editor
    • Outliner
      • Introduction
      • Interface
      • Selecting
      • Editing
      • Usage
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferences
      • Introduction
      • Interface
      • Viewport
      • Lights
      • Editing
      • Animation
      • Get Extensions
      • Add-ons
      • Themes
      • Input
      • Navigation
      • Keymap
      • System
      • Save & Load
      • File Paths
      • Experimental
  • Scenes & Objects
    • Scenes
      • Introduction
      • Scene Properties
    • Objects
      • Introduction
      • Object Types
      • Object Origin
      • Selecting
      • Editing
        • Transform
          • Introduction
          • Transform Control
            • Numeric Input
            • Axis Locking
            • Precision
          • Move
          • Rotate
          • Scale
          • Move/Scale Texture Space
          • Align to Transform Orientation
          • Randomize
          • Align Objects
        • Mirror
        • Clear
        • Apply
        • Snap
        • Duplicate
        • Duplicate Linked
        • Join
        • Asset
        • Parenting Objects
        • Modifiers
        • Constraints
        • Track
        • Relations
          • Make Single User
        • Link/Transfer Data
          • Link Data
          • Transfer Mesh Data
          • Transfer Mesh Data Layout
        • Shading
        • Rigid Body
        • Convert
        • Show/Hide
        • Clean Up
        • Delete
      • Properties
        • Transform
        • Relations
        • Collections
          • Introduction
          • Collections
        • Instancing
          • Vertices
          • Faces
          • Collection
        • Visibility
        • Viewport Display
        • Line Art
      • Tools
        • Toolbar
        • Tool Settings
        • Scale Cage
    • Collections
      • Introduction
      • Collections
    • View Layers
      • Introduction
  • Modeling
    • Introduction
    • Meshes
      • Introduction
      • Structure
      • Primitives
        • Mesh Plane
      • Tools
        • Toolbar
        • Tool Settings
        • Extrude Region
        • Extrude Manifold
        • Extrude to Cursor
        • Loop Cut
        • Poly Build
        • Spin
      • Selecting
        • Introduction
        • Select Mirror
        • Select Random
        • Checker Deselect
        • Select More/Less
        • Select Similar
        • Select All by Trait
        • Select Linked
        • Select Loops
        • Select Sharp Edges
        • Side of Active
        • By Attribute
      • Editing
        • Introduction
        • Mesh Operators
          • Transformation
            • Move, Rotate, Scale
            • To Sphere
            • Shear
            • Bend
            • Push/Pull
            • Warp
            • Randomize
            • Shrink/Fatten
            • Skin Resize
          • Mirror
          • Duplicate
          • Extrude
          • Merge
          • Split
          • Separate
          • Bisect
          • Knife Project
          • Knife Topology Tool
          • Convex Hull
          • Symmetrize
          • Snap to Symmetry
          • Normals
          • Shading
          • Set Attribute
          • Sort Elements
          • Clean Up
          • Deleting & Dissolving
        • Vertex Operators
          • Extrude Vertices
          • Extrude to Cursor or Add
          • Bevel Vertices
          • New Edge/Face from Vertices
          • Connect Vertex Path
          • Connect Vertex Pairs
          • Rip Vertices
          • Rip Vertices and Fill
          • Rip Vertices and Extend
          • Slide Vertices
          • Smooth Vertices
          • Laplacian Smooth
          • Blend from Shape
          • Propagate to Shapes
          • Vertex Groups
          • Hooks
          • Make Vertex Parent
        • Edge Operators
          • Extrude Edges
          • Bevel Edges
          • Bridge Edge Loops
          • Screw
          • Subdivide
          • Subdivide Edge-Ring
          • Un-Subdivide
          • Rotate Edge
          • Edge Slide
          • Offset Edge Slide
          • Loop Cut and Slide
          • Edge Data
        • Face Operators
          • Extrude Faces
          • Extrude Faces Along Normals
          • Extrude Individual Faces
          • Inset Faces
          • Poke Faces
          • Triangulate Faces
          • Triangles to Quads
          • Solidify Faces
          • Wireframe
          • Fill
          • Grid Fill
          • Beautify Faces
          • Intersect (Knife)
          • Intersect (Boolean)
          • Weld Edges into Faces
          • Shade Smooth & Flat
          • Face Data
        • UV Operators
      • Properties
        • Object Data
        • Vertex Groups
          • Introduction
          • Vertex Groups Panel
          • Assigning a Vertex Group
          • Vertex Weights
        • Geometry Data
      • UVs
        • UVs & Texture Space
        • Unwrapping
          • Introduction
          • Seams
        • Tools
          • Toolbar
          • Rip
          • Grab
          • Relax
          • Pinch
        • Editing
        • Workflows
          • Layout Workflow
          • UDIMs
        • Using UV Maps
      • Mesh Analysis
      • Remeshing
    • Curves
      • Introduction
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
        • Curve Pen
      • Selecting
      • Editing
        • Transform Panel
        • Curve
        • Control Points
        • Segments
        • Other
      • Properties
        • Shape
        • Geometry
        • Path Animation
        • Active Spline
      • Curve Display
    • Curves (New)
      • Structure
      • Primitives
      • Tools
        • Toolbar
        • Draw
      • Selecting
      • Editing
        • Curves
        • Control Points
        • Segments
      • Properties
      • Curve Display
    • Surfaces
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Transform Panel
        • Surface
        • Control Points
        • Segments
      • Properties
        • Shape
        • Active Spline
    • Metaball
      • Introduction
      • Toolbar
      • Structure
      • Primitives
      • Editing
      • Properties
    • Text
      • Introduction
      • Selecting
      • Editing
      • Properties
    • Volumes
      • Introduction
      • Properties
    • Empties
    • Modifiers
      • Introduction
      • Common Modifier Options
      • Edit
        • Data Transfer Modifier
        • Mesh Cache Modifier
        • Mesh Sequence Cache Modifier
        • UV Project Modifier
        • UV Warp Modifier
        • Vertex Weight Edit Modifier
        • Vertex Weight Mix Modifier
        • Vertex Weight Proximity Modifier
      • Generate
        • Array Modifier
        • Bevel Modifier
        • Boolean Modifier
        • Build Modifier
        • Decimate Modifier
        • Edge Split Modifier
        • Geometry Nodes Modifier
        • Mask Modifier
        • Mesh to Volume Modifier
        • Mirror Modifier
        • Multiresolution Modifier
        • Remesh Modifier
        • Screw Modifier
        • Skin Modifier
        • Solidify Modifier
        • Subdivision Surface Modifier
        • Triangulate Modifier
        • Volume to Mesh Modifier
        • Weld Modifier
        • Wireframe Modifier
      • Deform
        • Armature Modifier
        • Cast Modifier
        • Curve Modifier
        • Displace Modifier
        • Hook Modifier
        • Laplacian Deform Modifier
        • Lattice Modifier
        • Mesh Deform Modifier
        • Shrinkwrap Modifier
        • Simple Deform Modifier
        • Smooth Modifier
        • Smooth Corrective Modifier
        • Smooth Laplacian Modifier
        • Surface Deform Modifier
        • Volume Displace Modifier
        • Warp Modifier
        • Wave Modifier
      • Normals
        • Normal Edit Modifier
        • Weighted Normal Modifier
        • Smooth By Angle Modifier
      • Physics
        • Cloth Modifier
        • Collision Modifier
        • Dynamic Paint Modifier
        • Explode Modifier
        • Fluid Modifier
        • Ocean Modifier
        • Particle Instance Modifier
        • Particle System Modifier
        • Soft Body Modifier
    • Geometry Nodes
      • Introduction
      • Inspection
      • Attributes
      • Fields
      • Instances
      • Baking
      • Node-Based Tools
      • Gizmos
      • Attribute Nodes
        • Attribute Statistic Node
        • Domain Size Node
        • Blur Attribute Node
        • Capture Attribute Node
        • Remove Named Attribute Node
        • Store Named Attribute Node
      • Input Nodes
        • Constant
          • Boolean Node
          • Collection Node
          • Color Node
          • Image Node
          • Integer Node
          • Material Node
          • Object Node
          • Rotation Node
          • String Node
          • Value Node
          • Vector Node
        • Gizmo
          • Dial Gizmo
          • Linear Gizmo
          • Transform Gizmo
        • Scene
          • 3D Cursor Node
          • Active Camera Node
          • Collection Info Node
          • Image Info Node
          • Is Viewport Node
          • Mouse Position Node
          • Object Info Node
          • Scene Time Node
          • Self Object Node
          • Viewport Transform Node
      • Output Nodes
        • Warning Node
        • Viewer Node
      • Geometry Nodes
        • Read
          • ID Node
          • Index Node
          • Named Attribute Node
          • Normal Node
          • Position Node
          • Radius Node
          • Selection Node
          • Active Element Node
        • Sample
          • Geometry Proximity Node
          • Index of Nearest
          • Raycast Node
          • Sample Index Node
          • Sample Nearest Node
        • Write
          • Set Geometry Name Node
          • Set ID Node
          • Set Position Node
          • Set Selection Node
        • Operations
          • Bake Node
          • Bounding Box Node
          • Convex Hull Node
          • Delete Geometry Node
          • Duplicate Elements Node
          • Merge by Distance Node
          • Split To Instances Node
          • Sort Elements Node
          • Transform Geometry Node
          • Separate Components Node
          • Separate Geometry Node
        • Geometry to Instance Node
        • Join Geometry Node
      • Curve Nodes
        • Read
          • Curve Handle Positions Node
          • Curve Length Node
          • Curve Tangent Node
          • Curve Tilt Node
          • Endpoint Selection Node
          • Handle Type Selection Node
          • Is Spline Cyclic Node
          • Spline Length Node
          • Spline Parameter Node
          • Spline Resolution Node
        • Sample
          • Sample Curve Node
        • Write
          • Set Curve Normal Node
          • Set Curve Radius Node
          • Set Curve Tilt Node
          • Set Handle Positions Node
          • Set Handle Type Node
          • Set Spline Cyclic Node
          • Set Spline Resolution Node
          • Set Spline Type Node
        • Operations
          • Curve to Mesh Node
          • Curve to Points Node
          • Curves to Grease Pencil Node
          • Deform Curves on Surface Node
          • Fill Curve Node
          • Fillet Curve Node
          • Grease Pencil to Curves Node
          • Interpolate Curves Node
          • Merge Layers Node
          • Resample Curve Node
          • Reverse Curve Node
          • Subdivide Curve Node
          • Trim Curve Node
        • Primitives
          • Arc Node
          • Bézier Segment Node
          • Curve Circle Node
          • Curve Line Node
          • Spiral Node
          • Quadratic Bézier Node
          • Quadrilateral Node
          • Star Node
        • Topology
          • Curve of Point Node
          • Offset Point in Curve Node
          • Points of Curve Node
      • Instances Nodes
        • Instance on Points Node
        • Instances to Points Node
        • Realize Instances Node
        • Rotate Instances Node
        • Scale Instances Node
        • Translate Instances Node
        • Set Instance Transform Node
        • Instance Transform Node
        • Instance Rotation Node
        • Instance Scale Node
      • Mesh Nodes
        • Read
          • Edge Angle Node
          • Edge Neighbors Node
          • Edge Vertices Node
          • Edges to Face Groups Node
          • Face Area Node
          • Face Group Boundaries Node
          • Face Neighbors Node
          • Face Set Node
          • Is Face Planar Node
          • Is Edge Smooth Node
          • Is Face Smooth Node
          • Mesh Island Node
          • Shortest Edge Paths Node
          • Vertex Neighbors Node
        • Sample
          • Sample Nearest Surface Node
          • Sample UV Surface Node
        • Write
          • Set Face Set Node
          • Set Shade Smooth Node
        • Operations
          • Dual Mesh Node
          • Edge Paths to Curves Node
          • Edge Paths to Selection Node
          • Extrude Mesh Node
          • Flip Faces Node
          • Mesh Boolean Node
          • Mesh to Curve Node
          • Mesh to Points Node
          • Mesh to Volume Node
          • Scale Elements Node
          • Split Edges Node
          • Subdivide Mesh Node
          • Subdivision Surface Node
          • Triangulate Node
        • Primitives
          • Cone Node
          • Cube Node
          • Cylinder Node
          • Grid Node
          • Icosphere Node
          • Mesh Circle Node
          • Mesh Line Node
          • UV Sphere Node
        • Topology
          • Corners of Edge Node
          • Corners of Face Node
          • Corners of Vertex Node
          • Edges of Corner Node
          • Edges of Vertex Node
          • Face of Corner Node
          • Offset Corner in Face Node
          • Vertex of Corner Node
        • UV
          • Pack UV Islands Node
          • UV Unwrap Node
      • Point Nodes
        • Distribute Points in Volume
        • Distribute Points on Faces
        • Points Node
        • Points to Curves Node
        • Points to Vertices Node
        • Points to Volume Node
        • Set Point Radius Node
      • Volume Nodes
        • Operations
          • Volume to Mesh Node
        • Primitives
          • Volume Cube Node
      • Simulation Zone
      • Material Nodes
        • Replace Material Node
        • Material Index Node
        • Material Selection Node
        • Set Material Node
        • Set Material Index Node
      • Texture Nodes
        • Brick Texture Node
        • Checker Texture Node
        • Gabor Texture Node
        • Gradient Texture Node
        • Image Texture Node
        • Magic Texture Node
        • Musgrave Texture Node
        • Noise Texture Node
        • Voronoi Texture Node
        • Wave Texture Node
        • White Noise Texture Node
      • Utilities Nodes
        • Color
          • Blackbody Node
          • Color Ramp Node
          • Combine Color Node
          • Mix Color Node
          • RGB Curves Node
          • Separate Color Node
        • Text
          • Join Strings Node
          • Replace String Node
          • Slice String Node
          • Special Characters Node
          • String Length Node
          • Find in String Node
          • String to Curves Node
          • Value to String Node
        • Vector
          • Vector Curves Node
          • Vector Math Node
          • Vector Rotate Node
          • Combine XYZ Node
          • Mix Vector Node
          • Separate XYZ Node
        • Field
          • Accumulate Field Node
          • Evaluate at Index Node
          • Evaluate on Domain Node
        • Math
          • Boolean Math Node
          • Clamp Node
          • Compare Node
          • Float Curve
          • Float To Integer Node
          • Hash Value Node
          • Integer Math Node
          • Map Range Node
          • Math Node
          • Mix Node
        • Matrix
          • Combine Matrix Node
          • Combine Transform Node
          • Invert Matrix Node
          • Matrix Determinant Node
          • Multiply Matrices Node
          • Project Point Node
          • Separate Matrix Node
          • Separate Transform Node
          • Transform Direction Node
          • Transform Point Node
          • Transpose Matrix Node
        • Rotation
          • Align Rotation to Vector Node
          • Axes to Rotation Node
          • Axis Angle to Rotation Node
          • Euler to Rotation Node
          • Invert Rotation Node
          • Rotate Rotation Node
          • Rotate Vector Node
          • Rotation to Euler Node
          • Rotation to Quaternion Node
          • Quaternion to Rotation Node
        • Deprecated
          • Align Euler to Vector Node
          • Rotate Euler Node
        • For Each Geometry Element Zone
        • Index Switch Node
        • Menu Switch Node
        • Random Value Node
        • Repeat Zone
        • Switch Node
      • Group
      • Hair Nodes
        • Deformation
          • Blend Hair Curves
          • Displace Hair Curves
          • Frizz Hair Curves
          • Hair Curves Noise
          • Roll Hair Curves
          • Rotate Hair Curves
          • Shrinkwrap Hair Curves
          • Smooth Hair Curves
          • Straighten Hair Curves
          • Trim Hair Curves
        • Generation
          • Duplicate Hair Curves
          • Generate Hair Curves
          • Interpolate Hair Curves
        • Guides
          • Braid Hair Curves
          • Clump Hair Curves
          • Create Guide Index Map
          • Curl Hair Curves
        • Read
          • Curve Info
          • Curve Root
          • Curve Segment
          • Curve Tip
          • Hair Attachment Info
        • Utility
          • Attach Hair Curves to Surface
          • Redistribute Curve Points
          • Restore Curve Segment Length
        • Write
          • Set Hair Curve Profile
      • Normals Nodes
        • Smooth By Angle Node Group
    • Transform
      • Introduction
      • Transform Modal Map
  • Sculpting & Painting
    • Introduction
    • Brushes
      • Introduction
      • Manage Brushes
      • Brush Settings
      • Texture & Texture Mask
      • Stroke
      • Falloff
      • Cursor
    • Selection & Visibility
    • Navigation
    • Sculpting
      • Introduction
        • General
        • The Brush
        • Gesture Tools
        • Visibility, Masking & Face Sets
        • Filters
        • Transforming
        • Painting
        • Working with Multiple Objects
        • Adaptive Resolution
        • Cloth Sculpting
      • Brushes
        • Brushes
        • Draw
        • Draw Sharp
        • Clay
        • Clay Strips
        • Clay Thumb
        • Layer
        • Inflate
        • Blob
        • Crease
        • Smooth
        • Flatten
        • Fill
        • Scrape
        • Plane
        • Scrape Multiplane
        • Pinch
        • Grab
        • Elastic Deform
        • Snake Hook
        • Thumb
        • Pose
        • Nudge
        • Rotate
        • Relax Slide
        • Boundary
        • Cloth
        • Density
        • Mask
        • Draw Face Sets
        • Erase Multires Displacement
        • Smear Multires Displacement
        • Paint
        • Smear
      • Toolbar
      • Tools
        • Brush
        • Mask Gesture Tools
        • Hide Gesture Tools
        • Face Set Gesture Tools
        • Trim Gesture Tools
        • Line Project
        • Mesh Filter
        • Cloth Filter
        • Color Filter
        • Edit Face Set
        • Mask by Color
        • Transforms
      • Tool Settings
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Dyntopo
        • Remesh
        • Symmetry
        • Options
      • Controls
      • Editing
        • Sculpt
        • Mask
        • Face Sets
        • Expand
    • Texture Paint
      • Introduction
      • Brushes
      • Tool Settings
        • Texture Slots
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Mask
        • Symmetry
        • Options
        • Tiling
      • Editing
    • Vertex Paint
      • Introduction
      • Brushes
      • Vertex Paint Tools
      • Tool Settings
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Texture
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
      • Editing
    • Weight Paint
      • Introduction
      • Brushes
      • Weight Paint Tools
      • Tool Settings
        • Brushes
          • Introduction
          • Manage Brushes
          • Brush Settings
          • Texture & Texture Mask
          • Stroke
          • Falloff
          • Cursor
        • Brush Settings
          • Stroke
          • Falloff
          • Cursor
        • Symmetry
        • Options
      • Using Vertex Groups
      • Editing
    • Curves Sculpting
      • Introduction
      • Brushes
        • Selection Paint
        • Add Curves
        • Delete Curves
        • Density Brush
        • Comb Curves
        • Snake Hook Curves
        • Grow / Shrink Curves
        • Pinch Curves
        • Puff Curves
        • Smooth Curves
        • Slide Curves
      • Common Settings
  • Grease Pencil
    • Introduction
    • Structure
    • Primitives
    • Properties
      • Object Properties
      • Data Properties
        • Layers
        • Onion Skinning
        • Settings
    • Modifiers
      • Introduction
      • Generate
        • Array Modifier
        • Build Modifier
        • Dot Dash Modifier
        • Envelope Modifier
        • Length Modifier
        • Line Art Modifier
        • Mirror Modifier
        • Multiple Strokes
        • Outline Modifier
        • Simplify Modifier
        • Subdivide Modifier
      • Deform
        • Armature Modifier
        • Hook Modifier
        • Lattice Modifier
        • Noise Modifier
        • Offset Modifier
        • Shrinkwrap Modifier
        • Smooth Modifier
        • Thickness Modifier
      • Color
        • Hue/Saturation Modifier
        • Opacity Modifier
        • Tint Modifier
      • Edit
        • Texture Mapping Modifier
        • Time Offset Modifier
        • Vertex Weight Angle Modifier
        • Vertex Weight Proximity Modifier
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Sidebar¶

Edited Action¶

Reference

Panel:

Sidebar ‣ Edited Action

../../_images/editors_nla_sidebar_animation-data-panel.png

Edited Action panel.¶

Contains settings for the object’s active action. Only visible if the Action Track is selected.

Action

A data-block menu where you can see, change, and clear the active action. See also the Action Editor’s Action.

Slot

The slot within the active action to use.

Extrapolation

Determines whether the action will influence the frames before/after its boundaries once it has been pushed down into a strip. (As long as it’s still the active action, Hold is used regardless of the choice.)

Hold

The property values at the action’s first keyframe also apply to the earlier frames (if the strip is the first in the track). The values at its last keyframe also apply to the later frames (up to the next strip).

Hold Forward

The property values at the action’s last keyframe also apply to the later frames (up to the next strip).

Nothing

The animated properties return to their default values outside of the strip boundaries.

Blending

How to combine the action’s property values with those of the tracks below.

Replace

Overwrites the values produced by the lower tracks. If Influence is less than 1, a linear interpolation between the previous and new values is used instead.

Multiply, Subtract, Add

Blends the action’s values with those of the lower tracks using a simple calculation. If Influence is less than 1, a linear interpolation between the previous values and these calculated values is used.

\(result = mix(previous, previous (+-×) value, influence)\)

Combine

Depending on the type of each property, one of the following methods is automatically chosen:

Axis/Angle Rotation

\(result = previous + value × influence\)

This results in averaging the axis and adding the amount of rotation.

Quaternion Rotation

Quaternion math is applied to all four channels of the property at once:

\(result = {previous} × {value} ^ {influence}\)

Proportional (Scale)

\(result = previous × (value / default) ^ {influence}\)

Others

\(result = previous + (value - default) × {influence}\)

Note

Since this blending mode uses quaternion multiplication to calculate the Quaternion Rotation properties, it always drives all four channels during playback, and Insert Single Keyframe is forced to insert all four keys. Other types of channels can still be keyed individually.

Influence

How much the action contributes to the result of the NLA stack.

Strip¶

Name

Name of the strip.

Mute (checkbox)

When unchecked, the strip will no longer contribute to the animation. It’s shown with a dotted outline to indicate this.

Active Strip¶

Reference

Panel:

Sidebar ‣ Strip ‣ Active Strip

../../_images/editors_nla_sidebar_active-strip-panel.png

Active Strip panel.¶

Contains common strip properties.

Frame Start

The frame where the strip begins. Changing this will move the strip while keeping its duration constant.

Frame End

The frame where the strip ends. Changing this will also change the Action Clip Frame End, thereby cropping or extending the action. If you instead want to speed it up or slow it down, scale it by using Strip ‣ Transform ‣ Scale or adjusting the Playback Scale setting.

Extrapolation

See Extrapolation.

Blending

See Blending.

Blend In, Out

How many frames it takes for the strip’s influence to ramp up at the start and wind down at the end.

../../_images/editors_nla_sidebar_active-strip_auto-blend.png

Two strips with Auto Blend enabled.¶

Auto Blend In/Out

Calculates Blend In/Out automatically by looking at the strips in the track above or below that overlap the current strip in time.

Playback
Reversed

Makes the strip play backwards.

Cyclic Strip Time

Whether to wrap the Animated Strip Time back to the start if it exceeds the Action Clip Frame End.

Animated Influence¶

Lets you manually specify, and animate, how strongly the strip affects the animation. This is an alternative to using the (Auto) Blend In/Out settings above.

To create an influence keyframe, first type a value, then either click Insert Keyframe in its context menu or press I while hovering over it. You can see the keyframes in e.g. the Graph Editor.

Animated Strip Time¶

Lets you manually specify, and animate, the frame at which the underlying action is sampled.

Note

Although the setting is called Strip Time, its value is a frame number inside the action, not inside the strip. If you have an action going from frame 1 to frame 50 that’s referenced by a strip going from frame 101 to 150, you’d set the Strip Time to 1 to see the first keyframe, not 101.

In combination with Cyclic Strip Time, this lets you play the action’s keyframes multiple times in a single strip. As an example, say that the action’s keyframes are between frames 1 and 50. If you animate the strip time to instead go from 1 to 100, the keyframes will play twice (at twice the speed).

In practice, however, it’s easier to use the Repeat setting described below.

Action Clip¶

Reference

Panel:

Sidebar region ‣ Strip ‣ Action Clip

../../_images/editors_nla_sidebar_action-clip-panel.png

Action Clip panel.¶

Contains properties specific to Action strips.

Action

The action referenced by the strip.

Slot

The slot within the action to use.

Frame Start, End

How much of the action to use. By adjusting these, you can crop or extend the action (and the strip, as its Frame End will change accordingly). If you extend the action, F-Curve Extrapolation will kick in.

One case where these settings can be useful is in cyclic animation where the first and last keyframes of the action have the same value (meaning this value applies for two frames when the animation restarts). By reducing the Frame End, you can exclude the last keyframe and have the value apply for only one frame instead.

Sync Length

Automatically sets Frame Start/End to the action’s first/last keyframe when exiting Tweak Mode.

Now

Sets Frame Start/End to the action’s first/last keyframe.

Playback Scale

Makes the animation play more quickly (scale < 1) or slowly (scale > 1) than the original action.

Repeat

Makes the action play multiple times.

Action¶

Reference

Panel:

Sidebar region ‣ Strip ‣ Action

See Action Properties.

Modifiers¶

Reference

Panel:

Sidebar region ‣ Modifiers

Strip modifiers let you make non-destructive changes to all the curves inside the strip’s action.

See F-Curve Modifiers.

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Copyright © : This page is licensed under a CC-BY-SA 4.0 Int. License
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Last updated on 2025-05-10
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  • Sidebar
    • Edited Action
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        • Animated Influence
        • Animated Strip Time
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    • Modifiers