Mirror

Interactive Mirror

Reference

Mode:

Object and Edit Modes, Video Sequencer Preview

Menu:

Object/Mesh/Curves/Strip ‣ Mirror ‣ Interactive Mirror

Shortcut:

Ctrl-M

The Mirror operator flips the selected elements across a chosen axis. Mirroring objects, geometry, or curves is equivalent to scaling the selection by -1 along the selected axis, but it offers a faster and more direct workflow.

When mirroring VSE strips, the selected axis’ mirror value gets changed instead of scaling by -1. The rotation and position are also changed to achieve the same effect as when mirroring objects.

The mirror is relative to the Transformation Orientation and Pivot Point This gives full control over how and where the mirroring occurs, for example:

  • Position the pivot point wherever you want the center of symmetry.

  • Choose a transformation orientation (e.g. Global, Local, Normal).

  • Select an axis (X, Y, or Z) along which to mirror.

Tip

To mirror non-destructively, use the Mirror Modifier.

Usage

To mirror along a specific axis:

  • Press Ctrl-M, then X, Y, or Z to select an axis.

  • Pressing the same key again toggles the orientation between the active Transform Orientation and the global orientation.

  • Hold MMB and drag to mirror interactively in the desired direction.

Properties

Orientation

The Transform Orientation used to align the X, Y, and Z axes.

Constraint Axis

The axis (or axes) to mirror across. For example, mirroring across the X axis flips the selection horizontally.

X/Y/Z Global

Reference

Mode:

Object and Edit Modes, Video Sequencer Preview

Menu:

Object/Mesh/Curves/Strip ‣ Mirror ‣ X/Y/Z Global

These operations perform a non-interactive mirror along the global X, Y, or Z axis.

X Global

Mirrors the selection along the global X axis.

Y Global

Mirrors the selection along the global Y axis.

Z Global

Mirrors the selection along the global Z axis.

X/Y/Z Local

Reference

Mode:

Object and Edit Modes, Video Sequencer Preview

Menu:

Object/Mesh/Curves/Strip ‣ Mirror ‣ X/Y/Z Local

These operations perform a non-interactive mirror along the object’s local axes.

X Local

Mirrors the selection along the object’s local X axis.

Y Local

Mirrors the selection along the object’s local Y axis.

Z Local

Mirrors the selection along the object’s local Z axis.

Examples

Mirror around the individual origins.
../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Mesh before mirroring.

../../../_images/modeling_meshes_editing_mesh_mirror_individual-after.png

Mesh after mirroring along the X axis.

The next example shows mirroring around the 3D Cursor, with the orientation set to Local:

Mirror around the 3D Cursor.
../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Mesh before mirroring.

../../../_images/modeling_meshes_editing_mesh_mirror_cursor-after.png

Mesh after mirroring along the X axis using the 3D Cursor as the pivot point.