Basic Transformations




Object Mode, Edit Mode, and Pose Mode


Object/Mesh/Curve/Surface ‣ Transform ‣ Move



In Object Mode, the move option lets you move objects. Translation means changing location of objects. It also lets you move any elements that make up the object within the 3D space of the active 3D Viewport.

Pressing G activates «Move» transformation mode. The selected object or element then moves freely according to the mouse pointer’s location and camera.

To confirm the action, press LMB.

While Move is active, the amount of change in the X, Y, and Z coordinates is displayed in the footer (at the upper left corner) of the 3D Viewport.


Translation Display.


Moving an object in Object Mode changes the object’s origin. Moving the object’s vertices/edges/faces in Edit Mode does not change the object’s origin.




Object and Edit Modes


Object/Mesh/Curve/Surface ‣ Transform ‣ Rotate



Rotation is also known as a spin, twist, orbit, pivot, revolve, or roll and involves changing the orientation of elements (vertices, edges, faces, objects, etc.) around one or more axes or the Pivot Point.

The angle of rotation is displayed in the footer (at the upper left corner) of the 3D Viewport.


Rotation values.

Trackball Rotation

A free rotation mode. Press R R to enable Trackball rotation.




Object and Edit Modes


Object/Mesh/Curve/Surface ‣ Transform ‣ Scale



Scaling means changing proportions of objects. Pressing S will enter the Scale transformation mode where the selected element is scaled inward or outward according to the mouse pointer’s location. The element’s scale will increase as the mouse pointer is moved away from the Pivot Point and decrease as the pointer is moved towards it. If the mouse pointer crosses from the original side of the Pivot Point to the opposite side, the scale will continue in the negative direction and flip the element.


Basic scale usage. From left to right, the panels show: the original object, a scaled down object, a scaled up object and a scale-flipped object.

The amount of scaling will be displayed in the footer of the 3D Viewport.


Scale values.

Scale Cage



Object and Edit Modes


Toolbar ‣ Scale ‣ Scale Cage

The Scale Cage tool is a bounding box around the object(s) which scales objects from a particular point or axis. The tool works by selecting a scale point and dragging inwards or outwards to adjust the scale accordingly. The origin for the scale will be from the point on the cube directly opposite from the point selected. Selecting points on the faces of the cube scales along one axis, selecting points on the edges of the cube scales along two axes, and selecting points on the vertices of the cube scales along all three axes.


Scale Cage tool.

Common Options

There are multiple ways to transform an element which include:

Confirm and Cancel

LMB click to accept changes.

To cancel the transformation press RMB or Esc instead. This will reset the object or element to its original state.

Ver también

Using a combination of shortcuts gives you more control over your transformation. See Transform Control.

Adjust Last Operation

In the case of the 3D Viewport, there is the possibility to tweak the operation once accepted, using the specific Adjust Last Operation panel corresponding to the tool.


The amount of the transformation.

Vector, Angle

Constrain Axis

Used to constraint the transformation to one or more axes.

X, Y, Z


Shows the Orientations of the constraint axes.

Proportional Editing, Falloff, Size

Activates/deactivates Proportional Editing and configures the Falloff type and Size of the Proportional Editing tool.


Using Keyboard Shortcuts

  1. Use LMB to select the elements you want to transform.

  2. Tap G, or R, or S once to enter the transformation mode.

  3. Transform the elements by moving the mouse.

  4. LMB click to accept changes.