Tissue

The add-on is composed by different tools for computational design.

Activación

  • Abra Blender y vaya a Preferencias, luego a la pestaña Complementos.

  • Selecciona Mesh: Tissue para habilitar el script.

Descripción

Tessellate

The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.

New Object Name

Specify the name of the new object generated by the Tessellate tool.

Generator:
Modo de Relleno

Allows to chose the filling method.

Quad

For quadrangular meshes Quad option is preferable.

Ventilador

While for polygonal meshes Fan works better.

Fusionar

Removes duplicated vertices according to threshold value.

Aleatorizar

Create a random of the components according to seed.

Component:
Component XY

Allows to chose how the component object is parametrized.

Adaptativo

Automatically calculate the Bounding Box of the object.

Constante

For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.

Component Z

Allows to chose how the thickness is calculated.

Constante

Uses the Z of the component.

Proportional

Using Proportional the Z of generated components changes according to generator faces area.

Advertencia

Using Proportional can create some openings if used with Merge options.

Escala

Allows to change thickness of the generated mesh.

Desplazamiento

Allows to offset the thickness from the center.

Actualizar

The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.

Colors-Weight Exchanger

The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.

Colors from Weight

Convert To

Value Channel, Red Channel, Green Channel, Blue Channel, False Color

Invertir

Invierte los valores leídos del peso del vértice.

Weight from Colors

Red Channel

Add a vertex group derived to red channel of the active vertex color.

Green Channel

Add a vertex group derived to green channel of the active vertex color.

Blue Channel

Add a vertex group derived to blue channel of the active vertex color.

Canal de Valor

Add a vertex group derived to value channel of the active vertex color.

Invertir

Invierte los valores leídos del peso del vértice.

Dual Mesh

Dual Mesh modifica las mallas seleccionadas, creando mallas dobles. La salida de Dual Mesh es una malla poligonal derivada a partir de una malla triangular. Antes, las mallas cuadrangulares son convertidas automáticamente a triangulares.

Quad Method

Métodos para dividir los cuadriláteros en triángulos. (Heredado de la herramienta Triangulate Faces.)

Polygon Method

Métodos para dividir polígonos en triángulos. (Heredado de la herramienta Triangulate Faces.)

Preserve Borders

Evita la alteración de los límites abiertos de la malla.

Ejemplo

Referencia

Categoría

Malla

Descripción

Herramientas para diseño computacional.

Ubicación

Pestaña Sidebar ‣ Edit

Archivo

carpeta mesh_tissue

Autor

Alessandro Zomparelli (Co-de-iT)

Licencia

GPL

Nota

Este complemento está empaquetado con Blender.