Tissue¶
The add-on is composed by different tools for computational design.
Activación¶
Abra Blender y vaya a Preferencias, luego a la pestaña Complementos.
Selecciona Mesh: Tissue para habilitar el script.
Descripción¶
Tessellate¶
The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.
- New Object Name
Specify the name of the new object generated by the Tessellate tool.
- Generator:
- Modo de Relleno
Allows to chose the filling method.
- Quad
For quadrangular meshes Quad option is preferable.
- Ventilador
While for polygonal meshes Fan works better.
- Fusionar
Removes duplicated vertices according to threshold value.
- Aleatorizar
Create a random of the components according to seed.
- Component:
- Component XY
Allows to chose how the component object is parametrized.
- Adaptativo
Automatically calculate the Bounding Box of the object.
- Constante
For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.
- Component Z
Allows to chose how the thickness is calculated.
- Constante
Uses the Z of the component.
- Proportional
Using Proportional the Z of generated components changes according to generator faces area.
Advertencia
Using Proportional can create some openings if used with Merge options.
- Escala
Allows to change thickness of the generated mesh.
- Desplazamiento
Allows to offset the thickness from the center.
Actualizar¶
The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.
Colors-Weight Exchanger¶
The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.
Colors from Weight¶
- Convert To
Value Channel, Red Channel, Green Channel, Blue Channel, False Color
- Invertir
Invierte los valores leídos del peso del vértice.
Weight from Colors¶
- Red Channel
Add a vertex group derived to red channel of the active vertex color.
- Green Channel
Add a vertex group derived to green channel of the active vertex color.
- Blue Channel
Add a vertex group derived to blue channel of the active vertex color.
- Canal de Valor
Add a vertex group derived to value channel of the active vertex color.
- Invertir
Invierte los valores leídos del peso del vértice.
Dual Mesh¶
Dual Mesh modifica las mallas seleccionadas, creando mallas dobles. La salida de Dual Mesh es una malla poligonal derivada a partir de una malla triangular. Antes, las mallas cuadrangulares son convertidas automáticamente a triangulares.
- Quad Method
Métodos para dividir los cuadriláteros en triángulos. (Heredado de la herramienta Triangulate Faces.)
- Polygon Method
Métodos para dividir polígonos en triángulos. (Heredado de la herramienta Triangulate Faces.)
- Preserve Borders
Evita la alteración de los límites abiertos de la malla.
Ejemplo¶
Referencia
- Categoría
Malla
- Descripción
Herramientas para diseño computacional.
- Ubicación
Pestaña
- Archivo
carpeta mesh_tissue
- Autor
Alessandro Zomparelli (Co-de-iT)
- Licencia
GPL
- Nota
Este complemento está empaquetado con Blender.