Geometry Data
- Clear Sculpt-Mask Data
Completely removes the mask data from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.
- Add/Clear Skin Data
Used to manage the skin data which is used by the Skin Modifier. This operator can be needed in case a Skin modifier is created but no skin data exist.
- Add/Clear Custom Split Normals Data
Adds Custom Split Normals data, if none exists yet.
- Store
- Vertex Bevel Weight
Save the Vertex Bevel Weight with the mesh data.
- Edge Bevel Weight
Save the Edge Bevel Weight with the mesh data.
- Edge Crease
Save the Edge Crease with the mesh data.
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Disabling any of these properties will result in the data loss of these values.