Edición
Referencia
- Modo
Modo Pintar Vértices
- Menú
- Set Vertex Colors Shift-K
Fill the active vertex color layer with the current paint color.
- Smooth Vertex Colors
Smooth colors across vertices.
- Dirty Vertex Colors
- Blur Strength
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
- Normalize
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
- Vertex Color from Weight
Converts the active weight into grayscale vertex colors.
- Invertir
Invert RGB values.
- Levels
Adjust levels of vertex colors.
- Hue Saturation Value
Adjust vertex color HSV values.
- Bright/Contrast
Adjust vertex color brightness/contrast.