Select Similar
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Select geometry that has similar certain properties to the ones selected, based on a threshold that can be set in tool properties after activating the tool. Tool options change depending on the selection mode:
- Vertex Selection Mode:
- Normal
Selects all vertices that have normals pointing in similar directions to those currently selected.
- Amount of Adjacent Faces
Selects all vertices that have the same number of faces connected to them.
- Vertex Groups
Selects all vertices in the same vertex group.
- Amount of Connecting Edges
Selects all vertices that have the same number of edges connected to them.
- Edge Selection Mode:
- Longitud
Selects all edges that have a similar length as those already selected.
- Dirección
Selects all edges that have a similar direction (angle) as those already selected.
- Amount of Faces Around an Edge
Selects all edges that belong to the same number of faces.
- Face Angles
Selects all edges that are between two faces forming a similar angle, as with those already selected.
- Plegar
Selects all edges that have a similar Crease value as those already selected.
- Bisel
Selects all edges that have the same Bevel Weight as those already selected.
- Seam
Selects all edges that have the same Seam state as those already selected. Seam is a mark used in UV texturing.
- Sharpness
Selects all edges that have the same Sharp state as those already selected. Sharp is a mark used by the Edge Split Modifier.
- Face Selection Mode:
- Material
Selects all faces that use the same material as those already selected.
- Área
Selects all faces that have a similar area as those already selected.
- Polygon Sides
Selects all faces that have the same number of edges.
- Perimeter
Selects all faces that have a similar perimeter (added values of its edge lengths).
- Normal
Selects all faces that have a similar normal as those selected. This is a way to select faces that have the same orientation (angle).
- Co-planar
Selects all faces that are (nearly) in the same plane as those selected.
- Flat/Smooth
Selects all faces with similar face shading.
- Face-Map
Selects all faces belonging to a Face-Map.
- Freestyle Face Marks
Selects all faces with similar Freestyle Face Marks.
Face Regions
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Select matching features on a mesh that has multiple similar areas based on the topology.