Nodo Gradiente
Nota
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
The Gradient Texture node generates interpolated color and intensity values based on the input vector.
Entradas
- Vector
Coordenada de texturizado en donde tomar una muestra; de forma predefinida se utilizarán las coordenadas Generadas, en caso de que el nodo se encontrara desconectado.
Propiedades
- Tipo
Controls the type of gradient generated.
- Lineal:
Directly outputs the input X coordinate.
- Cuadrático:
Interpolates the input X coordinate quadratically.
- Aceleración:
Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.
- Diagonal:
Averages the input X and Y coordinates.
- Esférico:
Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).
- Esférico cuadrático:
The same as Spherical, except interpolated quadratically.
- Radial:
Outputs a value based on the angle of the input around the Z axis.
Salidas
- Color
Salida de color de la textura.
- Factor
Texture intensity output.