View Layers

Renders can be separated into layers, to composite them back together afterwards.

Some example usages are applying compositing effects to characters separately, blurring the background and foreground layers separately for depth of field, or rendering different lighting variations of the same scene.

Using View Layers can also save you from having to re-render your entire image each time you change something, allowing you to instead re-render only the layer(s) that you need.

View Layers

../../_images/render_layers_layers_list.png

View Layers.

In the top of the screen there is a list of all the View Layers in the active scene.

Name

The name of the active view layer, click to edit the name.

Add View Layer

Will add a new view layer to the active scene.

New

Adds a new view layer.

Copy Settings

Adds a new view layer with all the settings of current view layer.

Blank

Adds a new view layer with all collections disabled.

Remove View Layer

Will remove the selected view layer from the active scene.

Note

A scene must have at least one view layer.

View Layer Panel

Référence

Panneau

Properties editor ‣ Scene ‣ View Layer

../../_images/render_layers_layers_panel.png

View Layer panel (shown here for the Eevee render engine)

The Layer Panel shows the settings of the active View Layer.

Use for Rendering

The active view layer will be used during rendering.

Render Single Layer

Only render the active view layer.

Note

This option is ignored when rendering from the command line.

Voir aussi

Additional options shown in this panel are different for each render engine. See Render Passes for the options per render engine.

Usage

Each Render Layer has an associated set of Collections. Objects which are on one of the associated collections are shown in that Render Layer, as long as that collection is also visible.

Avertissement

Only the objects in visible Scene Layers will be rendered. So, if only Collection 1 is visible and your Render Layer set specifies to render only Collections 2 and 3, nothing will be rendered.

Collections

Per collection you can adjust the way how the render engine needs to render the objects inside. Based on the render engine different options can be set.

../../_images/render_layers_layers_viewlayer-collection.png

Collection/View layer settings

Disable from View Layer

Remove this collection from the active view layer. Objects that are only in this collection will not be rendered for the active view layer.

Enable in View Layer

Add this collection to the active view layer. Objects inside the collection will be rendered with the active view layer.

Set Indirect Only

Objects inside this collection will only contribute to the final image indirectly through shadows and reflections.

Clear Indirect Only

Clear the Set Indirect Only flag. Objects inside this collection will contribute normally to the final image.

Set Holdout

Objects inside this collection will generate a holdout/mask in the active view layer.

Clear Holdout

Clear the Set Holdout flag.

Cycles

Référence

Panneau

View Layers ‣ Layer

This section covers only the Render Layer settings appropriate for the Cycles renderer. For the engine-independent settings, see this section.

View Layer

Exclude

Les calques de scène sont partagés entre tous les calques de rendu ; cependant, parfois il est utile de laisser l’influence de certains objets sur un calque de rendu particulier.

Filter

Environment

Désactive le rendu de la passe de rendu Environment dans le rendu final.

Ambient Occlusion

Désactive le rendu de la passe de rendu Ambient Occlusion dans le rendu final.

Surfaces

Désactive le rendu des matériaux d’objet dans le rendu final.

Hair

Désactive le rendu des mèches de cheveu dans le rendu final.

Volume

Disables rendering Volumes in the final render.

Freestyle

Disables Freestyle rendering in the final render.

Override

Material Override

Ignore tous les matériaux dans le calque de rendu.

Samples

View layer samples to override the scene samples. Controlled by the layer samples in the sampling panel.