Instancing

There are currently three ways in Blender to procedurally instantiate (or duplicate) objects directly from other objects. These options are located in the Properties ‣ Object Properties ‣ Instancing panel.

Note

There are other ways to indirectly instantiate objects, e.g. from a particle system

Vertices

Crée une instance de tous les enfants de cet objet sur chaque sommet (pour les objets mesh uniquement).

Faces

Crée une instance de tous les enfants de cet objet sur chaque face (pour les objets mesh uniquement).

Collection

This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Proxy.