Instancing¶
There are currently three ways in Blender to procedurally instantiate (or duplicate) objects directly from other objects. These options are located in the
panel.Note
There are other ways to indirectly instantiate objects, e.g. from a particle system…
- Vertices
Crée une instance de tous les enfants de cet objet sur chaque sommet (pour les objets mesh uniquement).
- Faces
Crée une instance de tous les enfants de cet objet sur chaque face (pour les objets mesh uniquement).
- Collection
This creates an instance of the collection with the transformation of the object. Collection instancers can be animated using actions, or can get a Proxy.