Introduction
La fenêtre d’affichage 3D est utilisée pour interagir avec la scène 3D à des fins diverses, telles que la modélisation, l’animation, la peinture de texture, etc.
Région de l’entête
Entête du Mode Objet.
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Contrôles de transformation
- Orientations des transformations
Use to select and modify the active Transform Orientations.
- Point Pivot
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Snapping (Accrochage)
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Affichage et ombrage
- Visibilité des types d’objet
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Viewport Gizmos
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays
Change the way how overlays are displayed in the 3D Viewport.
- X-Ray
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Ombrage de la vue
Change l'ombrage de la Vue 3D.
Barre d’outils
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Voir Outils pour plus d’informations.