Introduction

The different node editors are used to work with node-based workflows. Each node editor type has its own specific purpose. Therefore, this section only explains how to work with nodes in general. In the list below it shows a list of different types of node trees and where each is documented.

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Exemple d’un éditeur de nœud.

Icône

Name

Documentation

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Les nœuds Shader

La documentation se trouve dans la section Rendu.

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Composite Nodes

La documentation se trouve dans la section Composition.

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Les nœuds Texture

Les Nœuds Texture sont couverts dans les docs de l'éditeur UV.

Interface de l’éditeur

Barre d’outils

La Barre d’outils contient un jeu d’outils qui peuvent être utilisés dans l’éditeur de nœud.

Ajout de nœuds

Référence

Menu

Add

Raccourci

Maj-A

Nodes are added via the Add menu which can be accessed from the Editor’s Header or using shortcut.

Nodes can also be added by dragging a connection from an existing node’s input or output socket and dropping the connection above an empty space instead connecting to another socket. This action will open a search menu with a list of compatible nodes and their sockets that can be added and connected to the existing node. Confirming the menu selection will add the node which can be moved and placed in the node tree space.