Keying Sets

../../_images/editors_timeline_keying-sets.png

Data ID des Keying Sets actifs dans la Timeline.

Keying sets are a collection of animated properties that are used to animate and keyframe multiple properties at the same time. For example, using keying sets you can press I in the 3D Viewport, Blender will add keyframes for all the properties in the active keying set. There are some built-in keying sets and, also custom keying sets called Absolute Keying Sets. To select and use a keying set, set the Active Keying Set in the Keying popover in the Timeline header, or the Keying Set panel, or press Shift-Ctrl-Alt-I in the 3D Viewport.

Panneau Keying Set

Référence

Éditeur:

Properties

Panneau:

Scene ‣ Keying Set

This panel is used to add, select, manage Absolute Keying Sets.

../../_images/animation_keyframes_keying-sets_scene-keying-set-panel.png

Le panneau Keying Set.

Active Keying Set

The List View of keying sets in the active scene.

Add +

Adds an empty keying set.

Description

A short description of the keying set.

Export to File

Export keying set to a Python script File.py. To re-add the keying set from the File.py, open then run the File.py from the Text Editor.

Keyframing Settings

General Override

These options control all properties in the keying set. Note that the same settings in Preferences override these settings if enabled.

Active Set Override

These options control individual properties in the keying set.

Common Settings
Only Needed

N’insérez des images clés que là où elles sont nécessaires dans les courbes-F correspondantes.

Visual Keying

Insérer des trames clés en fonction de la transformation visuelle.

XYZ to RGB

For new F-Curves, set the colors to RGB for the property set, Location XYZ for example.

Panneau Active Keying Set

Référence

Éditeur:

Properties

Panneau:

Scene ‣ Active Keying Set

This panel is used to add properties to the active keying set.

../../_images/animation_keyframes_keying-sets_scene-active-keying-set-panel.png

Le panneau Active Keying Set.

Paths

A collection of paths in a List View each with a Data Path to a property to add to the active keying set.

Add +

Ajoute un chemin vide.

Target ID-Block

Définir le ID-Type et le chemin de données des Object ID pour la propriété.

Data Path

Définir le reste du chemin de données pour la propriété.

Array All Items

Utiliser All Items du Data path (chemin de données) ou sélectionner l’indice de tableau pour une propriété spécifique.

F-Curve Grouping

Ceci contrôle le groupe dans lequel ajouter les canaux.

Keying Set Name, None, Named Group

Adding Properties

Référence

Menu:

Context menu ‣ Add All/Single to Keying Set

Raccourci:

K

Some ways to add properties to keying sets.

RMB the property in the User Interface, then select Add Single to Keying Set or Add All to Keying Set. This will add the properties to the active keying set, or to a new keying set if none exist.

Passez la souris au dessus des propriétés, puis appuyez sur K, pour ajouter Add All to Keying Set.

Whole Character Keying Set

The built-in Whole Character keying set is made to keyframe all properties that are likely to get animated in a character rig. It was also implicitly used by the Old Pose Library system.

In order to determine which bones to add keys for, and which bones to skip, the keying set uses the bone names. The following bone name prefixes will be skipped:

« COR », « DEF », « GEO », « MCH », « ORG », « VIS »