Wave Texture Node
![Wave Texture Node.](../../../_images/node-types_ShaderNodeTexWave.webp)
The Wave Texture node adds procedural bands or rings with noise distortion.
Inputs
- Vector
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Scale
Overall texture scale.
- Distortion
Amount of distortion of the wave.
- Detail
Amount of distortion noise detail.
- Detail Scale
Scale of distortion noise.
- Roughness
Blend between a smoother noise pattern, and rougher with sharper peaks.
- Phase Offset
Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.
Properti
- Type
Bands or Rings shaped waves.
- Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
- Wave Profile
Controls the look of the wave type.
- Saw
Uses a sawtooth profile.
- Sine
Uses the standard sine profile.
Outputs
- Color
Texture color output.
- Factor
Texture intensity output.
Contoh
![../../../_images/render_shader-nodes_textures_wave_example.png](../../../_images/render_shader-nodes_textures_wave_example.png)
Wave Texture.