Brick Texture Node¶
![../../../_images/render_shader-nodes_textures_brick_node.png](../../../_images/render_shader-nodes_textures_brick_node.png)
Brick Texture Node.¶
The Brick Texture is used to add a procedural texture producing bricks.
Inputs¶
- Color 1/2 and Mortar
Color of the bricks and mortar.
- Scale
Overall texture scale.
- Mortar Size
The size of the filling between the bricks known as «mortar»; 0 means no mortar.
- Mortar Smooth
Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.
- Bias
The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.
- Brick Width
The width of the bricks.
- Row Height
The height of the brick rows.
Properties¶
- Offset
Determines the brick offset of the various rows.
- Frequency
Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.
- Squash
Amount of brick squashing.
- Frequency
Brick squashing frequency.
Outputs¶
- Color
Texture color output.
- Factor
Mortar mask (1 = mortar).