New Edge/Face from Vertices

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Vertex ‣ New Edge/Face from Vertices

Scorciatoia

F

This is a context-sensitive tool which creates geometry by filling in the selection. When only two vertices are selected it will create an edge, otherwise it will create faces.

The typical use case is to select vertices and press F, yet Blender also supports creating faces from different selections to help to quickly build up geometry.

Methods

The following methods are used automatically depending on the context.

Isolated Vertices

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-after.png

After.

Isolated Edges

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-after.png

After.

N-gon from Edges

When there are many edges Blender will make an n-gon. Note that, this does not support holes, to support holes you need to use the Fill Faces tool.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-after.png

After.

Mixed Vertices/Edges

Existing edges are used to make the face as well as an extra vertex.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-after.png

After.

Edge-Net

Sometimes you may have many connected edges without interior faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-after.png

After.

Point Cloud

When there are many isolated vertices, Blender will calculate the edges for an n-gon.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-before.png

Before.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-after.png

After.

Single Vertex Selection

With a single vertex selected on a boundary, the face will be created along the boundary, this saves manually selecting the other two vertices. Notice this tool can run multiple times to continue creating faces.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_create-boundary.png

Vedi anche

For other ways to create faces see:

Dissolve Existing Faces

When you have a region of existing faces, creating a face on this selection will remove the shared vertices and edges, creating a single face.

This is simply a convenience for accessing Dissolve Faces.