Sculpt
Show & Hide
Riferimento
- Modalità
Modalità Scolpitura
- Menu
Portions of the mesh can be hidden in Sculpt Mode to improve the viewport performance and to access parts of the mesh that would otherwise be difficult to access, because they are occluded by other parts. The hidden faces cannot be sculpted on. Hiding is shared between Edit Mode and Sculpt Mode (i.e. hiding/unhiding in one mode affects the other mode too).
- Show All Alt-H
Reveal all hidden parts.
- Show Bounding Box Shift-H
To reveal a hidden part of a mesh inside the selection.
- Hide Bounding Box H
To hide a part of a mesh inside the selection. This works similar to the Box Select tool.
- Hide Masked
Hides all masked vertices.
Set Pivot
Riferimento
- Modalità
Modalità Scolpitura
- Menu
Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.
- Origine
Sets the pivot to the origin of the sculpt.
- Unmasked
Sets the pivot position to the average position of the unmasked vertices.
- Mask Border
Sets the pivot position to the center of the mask’s border.
- Active Vertex
Sets the pivot position to the active vertex position.
- Superficie
Sets the pivot position to the surface under the cursor.
Vedi anche
Rebuild BVH
Riferimento
- Modalità
Modalità Scolpitura
- Menu
Recalculates the BVH used by Dyntopo which can improve performance which might degrade over time while using Dyntopo.
Transfer Sculpt Mode
Riferimento
- Modalità
Modalità Scolpitura
- Menu
- Scorciatoia
Alt-Q
Switches Sculpt Mode from the Active object to the object under the mouse. See Transferring Objects for more information.