Modalità Oggetto

../../_images/editors_3dview_modes_menu.png

Il menu di selezione della Modalità.

Modes are an object-oriented feature, which means that the available modes vary depending on the selected active object’s type – most of them only enable the default Object Mode (like cameras, lights, etc.).

Each mode is designed to edit an aspect of the selected object. See Tab. Modalità di Blender below for details.

You set the current mode in the Mode selector of 3D Viewport header (see Fig. Il menu di selezione della Modalità.).

Le modalità possono influenzare molte cose in Blender:

  • They can modify the panels and/or controls available in some Properties tabs.

  • They can modify the behavior of the whole editor, like e.g. the UV Editor and 3D Viewport.

  • They can modify the available header tools (menus and/or menu entries, as well as other controls…). For example, in the 3D Viewport, the Object menu in Object Mode changes to a Mesh menu in Edit Mode (with an active mesh object!), and a Paint menu in Vertex Paint Mode…

  • They can modify the available shortcuts.

Elenco Modalità Oggetto

Modalità di Blender

Icona

Nome

Dettagli

../../_images/editors_3dview_modes_icons-object-mode.png

Modalità Oggetto

The default mode, available for all object types, as it is dedicated to Object data-block editing (e.g. position, rotation, size).

../../_images/editors_3dview_modes_icons-edit-mode.png

Modalità Modifica

A mode available for all renderable object types, as it is dedicated to their «shape» Object Data data-block editing (e.g. vertices/edges/faces for meshes, control points for curves/surfaces, strokes/points for Grease Pencil, etc.).

../../_images/editors_3dview_modes_icons-sculpt-mode.png

Modalità Scolpitura

A mesh-only mode, that enables Blender’s mesh 3D-sculpting tool.

../../_images/editors_3dview_modes_icons-vertex-paint.png

Vertex Paint Mode

A mesh-only mode, that allows you to set your mesh’s vertices colors (i.e. to «paint» them).

../../_images/editors_3dview_modes_icons-weight-paint.png

Modalità Pittura Peso

Una modalità solo mesh, dedicata alla pesantezza dei gruppi di vertici.

../../_images/editors_3dview_modes_icons-texture-paint.png

Modalità Pittura Texture

A mesh-only mode, that allows you to paint your mesh’s texture directly on the model, in the 3D Viewport.

../../_images/editors_3dview_modes_icons-particle-edit.png

Modalità di modifica delle particelle

A mesh-only mode, dedicated to particle systems, useful with editable systems (hair).

../../_images/editors_3dview_modes_icons-pose-mode.png

Modalità Posa

An armature only mode, dedicated to armature posing.

../../_images/editors_3dview_modes_icons-grease-pencil.png

Modalità Disegno

A Grease Pencil only mode, dedicated to create Grease Pencil strokes.

Nota

The cursor becomes a brush in Paint and Sculpt Modes.

Non entreremo in ulteriori dettagli sugli usi della modalità qui, perché sono trattati nelle loro sezioni.

Suggerimento

Se stai leggendo questo manuale e viene fatto riferimento a qualche pulsante o opzione di menu che non appare sullo schermo, è possibile che tu non sia nella modalità corretta per rendere valida quell’opzione.

Modifica Multi-Oggetto

Edit and Pose Modes support editing of multiple objects at once.

This is convenient if you want to perform the same edits on multiple objects or want to animate multiple characters at once.

  • To use edit multiple objects at once, simply select multiple objects and enter the mode.

  • The Outliner can also be used to add/remove objects while you are in a mode, by setting or clearing the mode from the context menu, or Ctrl-LMB clicking on the objects data icon.

  • Only the active object will be used to display properties such as shape keys, UV layers, etc.

  • Selecting any element from an object will set this as the active object.

  • There are limits to the kinds of operations that can run on multiple objects.

    You can’t for example create an edge that has vertices from different objects.

Transferring Objects

Riferimento

Modalità

All Modes

Scorciatoia

Alt-Q

Adds the object under the mouse to the current mode and removes the Active object. Use this operator to quickly switch between multiple objects without having to first go to Object Mode. When accessed from a menu, an Contagocce is used to select the object to add to current mode.