Translucent BSDF
![Translucent BSDF node.](../../../_images/node-types_ShaderNodeBsdfTranslucent.webp)
The Translucent BSDF is used to add Lambertian diffuse transmission.
Ingressi
- Colore
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
- Normale
Normal used for shading; if nothing is connected the default shading normal is used.
Proprietà
This node has no properties.
Uscite
- BSDF
Standard shader output.
Esempi
![]() Translucent shader example. |
Translucent shader behavior. |