Blender 2.80 Manual
はじめに
User Interface
エディタ
3D Viewport
Image Editor
UV Editor
Introduction
Navigating
Display Panel
Generated UVs
Selecting
Managing UV Maps
Shader Editor
Compositor
Texture Nodes
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
アウトライナー
Properties Editor
File Browser
Preferences
Scenes & Objects
モデリング
Sculpting & Painting
Grease Pencil
アニメ―ション&リギング
Physics
Rendering
Compositing
Tracking & Masking
Video Editing
Files & Data System
Add-ons
Advanced
Troubleshooting
Glossary
このマニュアルについて
Blender 2.80 Manual
Docs
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エディタ
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UV Editor
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UV Editor
¶
Introduction
UVs Explained
Advantages of UVs
Interface
Navigating
2D View
View Menu
Display Panel
Generated UVs
Properties
Editing
Accessing
Selecting
Menu
Header
Managing UV Maps
Transferring UV Maps
Multiple UV Maps
UV Maps Panel
2.80
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