Blender 2.80 Manual Logo
  • はじめに
  • User Interface
  • エディタ
  • Scenes & Objects
  • モデリング
  • Sculpting & Painting
  • Grease Pencil
  • アニメ―ション&リギング
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
      • 導入
      • Input
      • Output
      • Shader
      • Texture
      • Color
      • Vector
      • Converter
        • Blackbody Node
        • Color Ramp Node
        • Combine/Separate Nodes
        • Math Node
        • RGB to BW Node
        • Shader To RGB
        • Vector Math Node
        • Wavelength Node
      • Node Groups
      • オープン・シェーディング言語
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • Compositing
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • このマニュアルについて
Blender 2.80 Manual
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  • Rendering »
  • Shader Nodes »
  • Converter
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Converter¶

  • Blackbody Node
  • Color Ramp Node
  • Combine/Separate Nodes
  • Math Node
  • RGB to BW Node
  • Shader To RGB
  • Vector Math Node
  • Wavelength Node
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