Blender 2.81 Manual Logo
  • はじめに
  • ユーザーインターフェース
  • エディタ
  • Scenes & Objects
  • モデリング
  • Sculpting & Painting
  • Grease Pencil
  • アニメ―ション&リギング
  • Physics
  • Rendering
    • Introduction
    • Eevee
    • Cycles
      • 導入
      • Render Settings
      • World Settings
      • Object Settings
      • マテリアルの設定
      • Light Settings
      • GPU Rendering
      • Experimental Features
      • Render Baking
      • Optimizing Renders
        • Reducing Noise
        • Shader Nodes
    • Workbench
    • Cameras
    • Lights
    • Materials
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • コンポジット
  • Tracking & Masking
  • Video Editing
  • Files & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Glossary
  • このマニュアルについて
Blender 2.81 Manual
  • Docs »
  • Rendering »
  • Cycles »
  • Optimizing Renders
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Optimizing Renders¶

  • Reducing Noise
    • Path Tracing
    • Where Noise Comes From
    • Bounces
    • Caustics and Filter Glossy
    • Light Falloff
    • Multiple Importance Sampling
    • Glass and Transparent Shadows
    • Light Portals
    • Denoising
    • Clamp Fireflies
  • Shader Nodes
    • Node Optimizations
    • Run-Time Optimizations
    • Open Shading Language
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