A list of metadata of the displayed image.
The metadata will only be displayed for the image, that has not been processed by any effect. By default images are processed by alpha over blending.
It allows you to control how the images of Scene Strips are displayed in the preview.
- Preview Shading
- Method for rendering the viewport. See the 3D Viewport's Viewport Shading options.
- Override Scene Settings
- Use the Workbench render settings from the sequencer scene, instead of each individual scene used in the strip.
Selects the channel to show in the preview.
Channel 0 is the compositing result of all strips. Channel 1 is the current frame's image from the strip in channel 1 only (channel 1 is at the bottom of the stack). The display of these modes is either the composite (channel 0) or the frame from the strip (channels 1 through n).
- Show Overexposed
- Shows overexposed (bright white) areas using a zebra pattern. The threshold can be adjust with the slider.
- Proxy Render Size
- Size to display proxies at in the preview region. Using a smaller preview size will increase speed.
- Prefetch Frames
- Automatically fill the cache with frames after the current frame in the background. Use this feature to achieve more consistent playback speed. This feature currently doesn't support rendering scene strips.
Option to enable the overlay. It can be used for comparing the current frame to a reference frame.
- Set Overlay Region
- Selects the rectangular bounds for the overlay region. This area can be defined by pressing O key over the preview.
- Frame Offset
- The slider controls the offset of the reference frame relative to current frame.
- Overlay Type
It describes the way the reference frame should be displayed.
- Which means the rectangle area of reference frame will be displayed on top of current frame.
- Only the reference frame is displayed in the preview region.
- Only the current frame is displayed in the preview region.
It is possible to have several Sequence Editors opened and they can use different overlay types. So it is possible to have current and reference frames displayed in different editor spaces.
- Overlay Lock
- It's still possible to lock the reference frame to its current position.
Shows guides used to position elements to ensure that the most important parts of the video can be seen across all screens.
See Safe Areas in the camera docs.