アウトライナー

../_images/editors_outliner_interface.png

アウトライナーエディタ。

The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video Sequencer data, or anything that gets stored in a blend-file. The Outliner can be used to:

  • シーン内のデータを表示します。

  • シーン内のオブジェクトを選択、選択解除します。

  • シーン内のオブジェクトの非表示、表示を切り替えます。

  • Enable or disable selection (to make an object "unselectable" in the 3D Viewport).

  • オブジェクトのレンダリングを有効、無効にします。

  • シーンからオブジェクトを削除します。

  • データのリンクを解除します。 (データブロックの名前の横にあるXボタンを押すことに相当)

  • Manage collections in the scene.

Each row in the Outliner shows a data-block. You can LMB click the disclosure triangle to the left of a name to expand the current data-block and see what other data-blocks it contains. Holding Shift when clicking on the disclosure triangle will expand child data-blocks recursively. LMB Clicking and dragging along disclosure triangles will expand or collapse multiple data-blocks.

選択とアクティブ化

../_images/editors_outliner_selection.png

Selected data-blocks with the Cube active.

Selection is done with LMB (and/or the context menu, see below) on the row of a data-block outside the name/icon area. Single selections will also activate the data-block. The rows of selected data-blocks are highlighted blue, with the active data-block highlighted in a lighter blue.

Clicking in empty space below the list of data-blocks will deselect all.

注釈

By default, selecting data-blocks in the Outliner will select the respective objects, bones, and sequences in the 3D View and Sequencer. Selections in the 3D View and Sequencer will be synced to each Outliner. To disable selection syncing, turn off the toggle in the filter popover.

Children of a data-block can also be selected by clicking the icon that is displayed to the right of the parent data-block's name.

Selecting Multiple Data-Blocks

Extend the selection one data-block at a time using Ctrl-LMB. Each data-block added to the selection this way will be made the active data-block.

Select a range of elements from the active element using Shift-LMB. To select a range without deselecting the previous selection, use Shift-Ctrl-LMB.

A click and drag from any location in the Outliner other than a name or icon will begin a box selection. Use Shift to add and Ctrl to subtract from existing selections with box select. Box select can also be started with B.

To select all items use A; Alt-A will deselect all items.

The keyboard arrow keys can be used to navigate and select in the Outliner. Keyboard selection and navigation starts from the active data-block, but does not change the active data-block.

Up

Select the previous element in the list.

Down

Select the next element in the list.

Shift-Up

Select the previous element without deselecting.

Shift-Down

Select the next element without deselecting.

Left

Close the data-block.

Right

Open the data-block to view children.

Shift-Left

Close this and all child data-blocks.

Shift-Right

Open this and all child data-blocks.

Toggling Interaction Modes

Selecting some data-blocks with LMB will toggle into the relevant interaction mode. For example, selecting the mesh data of the cube will select the cube and enter Edit Mode. Selecting the data-block again will toggle back into Object Mode.

If the data-block type supports multi-editing, you can use Shift to add/remove objects from the Edit Mode.

Relations Management

../_images/editors_outliner_relations.png

Linking objects to a collection.

Data-blocks can be dragged and dropped to manage data relations in the Outliner. To begin a drag and drop, LMB click and drag from the name or icon of a data-block.

Objects can be moved to collections by dropping on the name or contents of a collection. To link an object to a collection, hold Ctrl while dropping.

To set parent-child relations between objects, drop an object onto another object while holding Shift.

注釈

Drag and drop will attempt to operate on the entire selection. Selected data-blocks that are incompatible with the operation will remain unmodified.

コンテキストメニュー

Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the preselected data-block(s), you will have all or part of the following options:

Copy/Paste

Copy/pastes selected data-blocks.

削除

選択したデータブロックを削除します。

Select, Select Hierarchy, Deselect

Add object to current selection without making it the active one.

Collections

Collections are a way Blender uses to organize scenes. Collections contain objects and everything thing else in a scene. They can include collections themselves and are fully recursive.

参考

Read more about Collections.

New

Creates a new collection.

Duplicate Collections

Recursively duplicates the collection including all child collections, objects, and object data.

Duplicate Linked

Duplicate entire hierarchy keeping content linked with original.

階層の削除

Deletes the collection and removes all its child objects or collections. It is important to note that this only deletes the collection, if child objects are part of another collection they will stay in the scene collection and their data-blocks will not be deleted from the blend-file.

Instance to Scene

Creates a new collection instance.

Visibility
Isolate

Hides all collections except the selected collection and any parent collections (if any exist).

Show/Hide

Shows/Hides the selected collection from the View Layer.

Show/Hide Inside

Shows/Hides all items that are a member of the selected collection, include child collections, from the View Layer.

Enable/Disable in Viewports

Enables/disables drawing in the View Layer.

Enable/Disable in Renders

Enables/disables visibility of the collection in renders.

View Layer
Disable/Enable in View Layer

Disables/Enables the collection from the view layer.

ID Data Menu

リンク切断

データブロックをその「オーナー」(例えば、メッシュのマテリアル)からリンク解除する。

ローカル化

このデータブロックの「ローカル」複製を作成する。

シングルユーザー化

この機能はまだ実装されていません。

削除

選択したデータブロックを削除します。

ユーザーをリマップ

Remap Users of a data-block to another one (of same type of course). This means you can e.g. replace all usages of a material or texture by another one.

Copy/Paste

Copy/pastes selected data-blocks.

フェイクユーザーを追加、フェイクユーザーを削除

選択されたデータブロックがユーザーがいなくても常に保存されるように、「ダミー」(フェイク)ユーザーを追加します。偽のユーザーは Clear Fake User で削除できます。

Rename F2

選択したデータブロックの名前を変更します。

リンクを選択

リンクされたデータを選択します。詳細については、 Select Linked を参照してください。

ビューメニュー

The view menu is part of the context menu and supported in all the Outliner elements.

アクティブを表示

ツリービューを選択したオブジェクトの中央に配置します ピリオド.

階層表示

ツリーのすべての階層を畳む。

階層を一つ展開/畳む

NumpadPlus でツリーを1階層下に展開、 NumpadMinus で畳む。

注釈

一部のデータブロックタイプには、コンテキストメニューはありません!

Restriction Columns

The following toggles, in the right side of the Outliner editor, are available for collections, objects, bones, modifiers and constraints.

By default only the temporary viewport visibility is enabled. The other options can be enabled in the Restriction Toggles option in the Outliner filter.

  • Holding Shift sets or unsets the value to all its child collections or objects.

  • Holding Ctrl isolates the object or collection, so they are the only ones with its value set.

可視性(目アイコン)

Toggles the visibility of the object in the 3D View.

Enable Collection (checkbox)

Exclude the collection from the view layer. This is not really a restriction column. It is shown besides the collection icon.

注釈

The following options need to first be enabled in the Outliner filter.

選択可能性(マウスカーソルアイコン

This is useful for if you have placed something in the scene and do not want to accidentally select it when working on something else.

レンダリング(カメラアイコン)

This will still keep the object visible in the scene, but it will be ignored by the renderer. Usually used by support objects that help modeling and animation yet do not belong in the final images.

Global Viewport Visibility (screen icon)

This will still render the object/collection, but it will be ignored by all the viewports. Often used for collections with high-poly objects that need to be instanced in other files.

Holdout (collection only)

Mask out objects in collection from view layer -- Cycles only.

Indirect Only (collection only)

Objects in these collections only contribute to indirect light -- Cycles only.

../_images/editors_outliner_example.png

The Outliner with different kinds of data.