Editing¶
Sculpt¶
- Set Pivot
Like Object and Edit Mode, Sculpt Mode also has a pivot point. This is because the basic move, scale, rotate transforms are also possible in Sculpt Mode.
- Origin
Sets the pivot to the origin of the sculpt.
- Unmasked
Sets the pivot position to the average position of the unmasked vertices.
- Mask Border
Sets the pivot position to the center of the mask's border.
- Active Vertex
Sets the pivot position to the active vertex position.
- Surface
Sets the pivot position to the surface under the cursor.
- Rebuild BVH
Recalculates the BVH used by Dyntopo which can improve performance which might degrade over time while using Dyntopo.
Mask¶
See Hiding & Masking.
Face Sets¶
Face Sets are another way to control the visibility state of the mesh in Sculpt Mode. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. Geometry can be assigned to a Face Set and each Face Set is represented as a different color in the 3D Viewport. A pie menu to edit Face Sets can be accessed with W.
Face Set from Visible¶
Reference
- Mode
Sculpt Mode
- Menu
Creates a new Face Set from all visible geometry.
Face Set from Edit Mode Selection¶
Reference
- Mode
Sculpt Mode
- Menu
Creates a new Face Set corresponding to the Edit Mode face selection.
Init Face Sets¶
Reference
- Mode
Sculpt Mode
- Menu
Initializes all Face Sets on the mesh at once based off one of several mesh attribute properties.
- Mode
The mesh data attribute used to define the boundaries for the Face Sets.
- By Loose Parts
Creates a new Face Set per discontinuous part of the mesh.
- By Materials
Creates a Face Set per Material Slot.
- By Normals
Creates Face Sets for Faces that have similar Normals.
- By UV Seams
Creates Face Sets using UV Seams as boundaries.
- By Edge Creases
Creates Face Sets using Edge Creases as boundaries.
- By Edge Bevel Weight
Creates Face Sets using Bevel Weights as boundaries.
- By Sharp Edges
Creates Face Sets using Sharp Edges as boundaries.
- By Face Maps
Creates a Face Set per Face Map.
- Threshold
The minimum value to consider a certain attribute a boundary when creating the Face Sets.
Invert Visible Face Sets¶
Reference
- Mode
Sculpt Mode
- Menu
Hides all geometry that is part of a Face Set and makes all hidden geometry that is part of a face set visible.
Show All Face Sets¶
Reference
- Mode
Sculpt Mode
- Menu
Shows all hidden geometry that is part of a Face Set.
Randomize Colors¶
Reference
- Mode
Sculpt Mode
- Menu
Generates a new set of random colors to render the Face Sets in the 3D Viewport.