選択¶
Selection tools are available in the Select Menu in the header, and the shortcuts listed below.
Sync Selection¶
Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.
選択モード¶
選択モードは Sync Selection の状態に依存します。
Sync Selection がオフの場合¶
- Vertex
個々の頂点を選択します。
- Edge
エッジを選択します。
- Face
面を選択します。
- Island
面が連続したグループを選択します。
Sync Selection がオンの場合¶
When selecting UVs or Edges, it behaves like the Shared Vertex option of the Sticky Selection Mode. When selecting Faces, it behaves like the Disabled option of the Sticky Selection Mode.
- Vertex
個々の頂点を選択します。
- Edge
エッジを選択します。
- Face
面を選択します。
Sticky Selection Mode¶
このセレクタを使用すると、自動での追加選択を有効にできます。
- Shared Vertex
UV の位置が異なっていても、メッシュ頂点を共有する UV が選択されます。
- Shared Location
同じ UV 座標にあり、メッシュ頂点を共有している UV を選択します。
- Disabled
Sticky Selection を無効にします。各面が独自の UV を所有するため、このモードで UV を動かすことにより分離させることができます。
Shortest Path¶
Reference
- Mode
Edit Mode
- メニュー
- Hotkey
Ctrl-LMB
Selects all UV components along the shortest path from the active component to the one which was selected.
- Face Stepping
Supports diagonal paths for vertices and faces, and selects edge rings with edges.
- Topological Distance
Only takes into account the number of edges of the path and not the length of the edges to calculate the distances.
- Fill Region Shift-Ctrl-LMB
Selects all elements in the shortest paths from the active selection to the clicked area.
- Checker Deselect Options
Allows to quickly select alternate elements in a path.
- Deselected
The number of deselected elements in the repetitive sequence.
- Selected
The number of selected elements in the repetitive sequence.
- Offset
Offset from the starting point.
参考
Mesh edit Select Shortest Path.
Select Edge Loops¶
Reference
- Mode
Edit Mode
- Hotkey
Alt-LMB, or Shift-Alt-LMB for modifying existing selection.
Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection.
参考
Mesh edit Select Edge Loops.