はじめに

Materials control the appearance of the Grease Pencil object. They define the base color and texture of the strokes and filled areas.

There is always only one active material in the list (the selected one). When you draw, the new strokes use the active material.

You can override the base material color using the tools in Vertex Mode or the Draw and Tint tool in Draw Mode.

The material always remains linked to the strokes, this means that any change in a material will change the look of already drawn strokes.

../../_images/grease-pencil_materials_introduction_sample.png

Same stroke linked to different materials.

Grease Pencil Shader

The Grease Pencil shader creates a material that can work with strokes and/or filled areas of a Grease Pencil object.

Stroke and fill components has it own section panel and they can be enabled with a checkbox on the panel header.

Stroke only has effect on the lines and Fill only on the areas determined by closed lines (by connecting the lines start and end points).

注釈

The shader is not yet a BSDF capable shader and can only be setting up on the Material Properties panel (it is not a shader node).

Setting Up Materials

参照

Mode(モード)

Drawing Mode

Panel(パネル)

Material ‣ Material Slots

ショートカットキー

U

Grease Pencil materials can be created in the Material properties as any other materials in Blender. See Material assignment for more information.

The 3D Viewport can be set to Material Preview or Rendered shading, to interactively preview how the material looks in the scene.

Grease Pencil materials are data-blocks that can be assigned to one or more objects, and different materials can be assigned to different strokes.

In Grease Pencil the brush settings together with the material used will define the look and feel of the final strokes.

Materials slots in the List view also have some extra controls that help to work with materials while drawing or editing lines.

Common Settings

../../_images/grease-pencil_materials_introduction_slots-panel.png

Grease Pencil material slots panel.

Next to the material name there are three icons buttons that control common properties of the material:

ロック (南京錠アイコン)

Toggle material from being editable.

Viewport(ビューポート)/Render(レンダー) での可視性 (目のアイコン)

Toggle material visibility in the viewport and in render.

Onion Skinning(オニオンスキン) (タマネギの皮のアイコン)

Toggle the use of the material for Onion Skinning.

Specials

Show All

Turns on the visibility of every material in the list.

Hide Others

Turns off the visibility of every material in the list except the active one.

Lock All(すべてロック)

Locks edition of all the materials in the list.

Unlock All(すべてロック解除)

Unlocks edition of all the materials in the list.

Lock Unselected

Locks all materials not used in the selected strokes.

Lock Unused

Locks and hides all unused materials.

Remove Unused Slots

Remove all unused materials.

Merge Similar

Combines similar materials in the list and replace the strokes that use the one of the merged materials with the new one.

Convert Materials to Vertex Color

Only keeps necessary materials and convert all materials base color to vertex color.

Extract Palette from Vertex Color

Add all used vertex color to a new Color Palette. See Color Palette(カラーパレット).

Lock & Visibility General Controls

ロック (南京錠アイコン)

Toggle whether the active material is the only one that can be edited.

Visibility (screen icon)

Toggle whether the active material is the only one that can be edited and is visible.

Grease Pencil Shader

Grease Pencil materials use a special shader that define the appearance of the surface of the stroke and fill.