Toolbar(ツールバー)

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Draw(ドロー)

Moves vertices inward or outward based on the average normal.

Draw Sharp

Move vertices inward or outward based the original coordinates and uses the Sharper Falloff.

Clay

Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.

Clay Strips

The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.

レイヤー

Moves all vertices to an exact height creating a flat layer.

Inflate

Displaces the mesh in the direction of the vertex normals.

Blob

Pushes mesh outward or inward into a spherical shape.

Crease(クリース)

Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

Smooth(スムーズ)

Eliminates irregularities in the mesh by averaging the positions of the vertices.

Flatten

Smooths vertices to a flat plane by finding an average height and moves vertices towards that height.

Fill(フィル)

Brings vertices below the brush plane upwards.

Scrape

Brings vertices above the plane downwards.

Multiplane Scrape

Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.

Pinch(ピンチ)

Pulls vertices towards the center of the brush.

Grab(グラブ)

Selects a group of vertices and pulls them to follow the mouse.

Elastic Deform

Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.

Snake Hook

Pulls vertices along with the movement of the brush to create long, snake-like forms.

Thumb

Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.

Pose

Poses a model simulating an armature-like deformations.

Nudge

Moves vertices in the direction of the brush stroke.

Rotate(回転)

Rotates vertices within the brush in the direction the cursor is moved.

Slide Relax

Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.

Boundary(境界)

Transforms and deforms the mesh boundaries.

Cloth

Simulates cloth that can be sculpted.

Simplify

Cleans up geometry by collapsing short edges.

Mask(マスク)

Lets you select mesh parts to be unaffected by other brushes by painting vertex colors.

Multires Displacement Eraser

Deletes displacement information applied on a Multiresolution modifier.

Multires Displacement Smear

Deforms displacement information applied on a Multiresolution modifier.

Box Trim

Creates a mask based on box select.

Lasso Trim

Creates a mask based on lasso select.

Line Mask

Creates a mask based on a line.

Box Face Set

Creates a face set based on box select.

Lasso Face Set

Creates a face set based on lasso select.

Box Trim

Performs a Boolean operation based on box select.

Lasso Trim

Performs a Boolean operation based on lasso select.

Line Project

Flattens the geometry along a drawn line.

Mesh Filter

Applies a deformation to all vertices in the mesh at the same time.

Cloth Filter

Applies a cloth simulation to all vertices in the mesh at the same time.

Edit Face Set

Modifies the face set under the cursor.

Move(移動)

移動ツール。

Rotate(回転)

回転ツール。

Scale(スケール)

スケールツール。

Transform(トランスフォーム)

オブジェクトの移動、回転、およびスケールを調整するためのツール。

Annotate

フリーハンドのアノテーションを描画します。

Annotate Line(アノテートライン)

直線のアノテーションを描画します。

Annotate Polygon(アノテートポリゴン)

ポリゴンのアノテーションを描画します。

Annotate Eraser(アノテート消しゴム)

書いたアノテーションを消します。