Tissue

The add-on is composed by different tools for computational design.

有効化方法

  • Blenderを開き、 Preferences(プリファレンス)に行き、 Add-ons(アドオン) タブを開きます。

  • Click Mesh then Tissue to enable the script.

Description(詳細)

Tessellate

The Tessellate tool allows the user to copy a selected object (Component) on the faces of the active object (Generator), adapting its bounding box to the shape of quad faces. Once the Tessellate button was pressed, then more options will appear in the tool parameters. Update allows you to update the active the Tessellated mesh according to Component and Generator changes. You can also change the parameters of tessellation.

New Object Name

Specify the name of the new object generated by the Tessellate tool.

Generator:
Fill Mode

Allows to chose the filling method.

Quad

For quadrangular meshes Quad option is preferable.

Fan(ファン)

While for polygonal meshes Fan works better.

Merge(マージ)

Removes duplicated vertices according to threshold value.

Randomize(ランダム化)

Create a random of the components according to seed.

Component:
Component XY

Allows to chose how the component object is parametrized.

Adaptive

Automatically calculate the Bounding Box of the object.

Constant(一定)

For more control chose Constant, that consider a domain in which X and Y go from 0.0 to 1.0.

Component Z

Allows to chose how the thickness is calculated.

Constant(一定)

Uses the Z of the component.

Proportional

Using Proportional the Z of generated components changes according to generator faces area.

警告

Using Proportional can create some openings if used with Merge options.

Scale(スケール)

Allows to change thickness of the generated mesh.

Offset(オフセット)

Allows to offset the thickness from the center.

アップデート

The options for the Update tool are the same of Tessellate. Furthermore, it allows to change Generator object and Component object.

Colors-Weight Exchanger

The Colors-Weight Exchanger consists of two tools: Colors from Weight and Weight from Colors that allow the user to convert the active vertex color to vertex group and vice versa.

Colors from Weight

Convert To (変換先の空間)

Value Channel, Red Channel, Green Channel, Blue Channel, False Color

Invert(反転)

Invert the values read from vertex weight.

Weight from Colors

Red Channel

Add a vertex group derived to red channel of the active vertex color.

Green Channel

Add a vertex group derived to green channel of the active vertex color.

Blue Channel

Add a vertex group derived to blue channel of the active vertex color.

Value Channel

Add a vertex group derived to value channel of the active vertex color.

Invert(反転)

Invert the values read from vertex weight.

Dual Mesh

Dual Mesh modifies the selected meshes creating dual meshes. Dual Mesh output is a polygonal mesh derived from the triangular mesh. Quadrangular meshes are automatically converted to triangular before.

Quad Method

Methods for splitting the quads into triangles. (Inherited from the Triangulate Faces tool.)

Polygon Method

Methods for splitting the polygons into triangles. (Inherited from the Triangulate Faces tool.)

Preserve Borders

Prevent alteration of the open boundaries of the mesh.

See this video for an example of the Tissue add-on in action.

参照

Category(カテゴリー)

Mesh

Description(詳細)

Tools for computational design.

Location(位置、場所)

Sidebar ‣ Edit tab

File(ファイル)

mesh_tissue folder

Author(作者)

Alessandro Zomparelli (Co-de-iT)

License(ライセンス)

GPL

Note(メモ)

このアドオンはBlenderにバンドルされています。