Blender 3.0 リファレンスマニュアル
無料のオープンソース3D制作スイート Blender のマニュアルにようこそ。
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入門
Sections
- ユーザーインターフェース
Blenderのウィンドウシステム、ウィジェット、ツールの紹介
- Editors(エディター)
Overview of the interface and functionality of all editors.
- シーン & オブジェクト
オブジェクトと、シーン、ビューレイヤー、コレクションでのオブジェクト構成。
- Modeling(モデリング)
Meshes, curves, metaballs, text, modeling tools, and modifiers.
- Sculpting & Painting
Sculpting, texture painting and vertex painting.
- Grease Pencil(グリースペンシル)
2D drawing and animation with Grease Pencil.
- アニメ―ション&リギング
Keyframes, drivers, constraints, armatures and shape keys.
- Physics
Physics simulations, particle systems and dynamic paint.
- Rendering(レンダリング)
Rendering and shading with Eevee, Cycles and Freestyle.
- Compositing
Post-processing with the compositing nodes.
- Motion Tracking & Masking
Video motion tracking & masking.
- Video Editing
Video editing with the sequencer.
- Assets, Files, & Data System
Data-block management and the structure of blend-files.
- Add-ons(アドオン)
Additional functionality available as add-ons.
- 高度な設定
Python scripting, how to write add-ons and a reference for command-line arguments.
- Troubleshooting
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
- Glossary
A list of terms and definitions used in Blender and this manual.
- Manual Index
A list of terms linked to the Glossary.
Get Involved
This manual is maintained largely by volunteers.
Please consider to join the effort and Contribute to this Manual.