Blender 3.0 リファレンスマニュアル

無料のオープンソース3D制作スイート Blender のマニュアルにようこそ。

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入門

Sections

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ユーザーインターフェース

Blenderのウィンドウシステム、ウィジェット、ツールの紹介

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Editors(エディター)

Overview of the interface and functionality of all editors.

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シーン & オブジェクト

オブジェクトと、シーン、ビューレイヤー、コレクションでのオブジェクト構成。

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Modeling(モデリング)

Meshes, curves, metaballs, text, modeling tools, and modifiers.

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Sculpting & Painting

Sculpting, texture painting and vertex painting.

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Grease Pencil(グリースペンシル)

2D drawing and animation with Grease Pencil.

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アニメ―ション&リギング

Keyframes, drivers, constraints, armatures and shape keys.

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Physics

Physics simulations, particle systems and dynamic paint.

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Rendering(レンダリング)

Rendering and shading with Eevee, Cycles and Freestyle.

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Compositing

Post-processing with the compositing nodes.

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Motion Tracking & Masking

Video motion tracking & masking.

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Video Editing

Video editing with the sequencer.

Assets, Files, & Data System

Data-block management and the structure of blend-files.

Add-ons(アドオン)

Additional functionality available as add-ons.

高度な設定

Python scripting, how to write add-ons and a reference for command-line arguments.

Troubleshooting

Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.

Glossary

A list of terms and definitions used in Blender and this manual.

Manual Index

A list of terms linked to the Glossary.

Get Involved

This manual is maintained largely by volunteers.

Please consider to join the effort and Contribute to this Manual.