Viewport Display
参照
- Mode(モード)
全てのモード
- Panel(パネル)
- Display As
This controls the way the bones appear in the 3D Viewport.
- Octahedral
This is the default visualization, well suited for most of editing tasks. It materializes:
The bone root ("big" joint) and tip ("small" joint).
The bone "size" (its thickness is proportional to its length).
The bone roll (as it has a square section).
- Stick
This is the simplest and most non-intrusive visualization. It just materializes bones by sticks of constant (and small) thickness, so it gives you no information about root and tip, nor bone size or roll angle.
- B-Bone
This visualization shows the curves of "smooth" multi-segmented bones; see the Bendy Bones for details.
- Envelope
This visualization materializes the bone deformation influence. More on this in the bone page.
- Wire(ワイヤーフレーム)
This simplest visualization shows the curves of "smooth" multi-segmented bones.
- Show(表示)
- Names
Displays the name of each bone.
- Shapes
When enabled, the default standard bone shape is replaced, in Object Mode and Pose Mode, by the shape of a chosen object (see Shaped Bones for details).
- Group Colors
Use the Bone Group colors to color the bone. For more details see Bone Groups.
- In Front
When enabled, the bones of the armature will always be shown on top of the solid objects (meshes, surfaces, ...). I.e. they will always be visible and selectable (this is the same option as the one found in the Display panel of the Object data tab). Very useful when not in Wireframe mode.
- Axis(座標軸)
When enabled, the (local) axes of each bone are displayed (only relevant for Edit Mode and Pose Mode).
- Position(位置)
The position for the axes display on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.