Reconstruction

Scene orientation tools can be used for orienting object to bundles.

Set Origin

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Set Origin

Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

Set Floor

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Set Floor

Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

Set Wall

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Set Wall

Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

Set X/Y Axis

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Set X/Y Axis

Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

Set Scale

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Set Scale

Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

Apply Solution Scale

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ Apply Solution Scale

Similar to Set Scale, but actually modifies the tracking data.

3D Markers to Mesh

参照

Mode(モード)

Tracking(トラッキング)

Menu(メニュー)

Reconstruction ‣ 3D Markers to Mesh

Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.