Glossy BSDF(光沢BSDF)

Glossy BSDF node.

The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors.

入力

Color(カラー)

Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.

Roughness

Input for the surface roughness resulting in sharp to blurry reflections.

Normal(ノーマル)

シェーディングに使用される法線。

Properties(プロパティ)

Distribution(分布)

使用するマイクロファセット分布。

Sharp(シャープ)

Results in perfectly sharp reflections like a mirror. The Roughness value is not used.

GGX

GGX マイクロファセット分布

Multiple-scattering GGX

Cycles Only Takes multiple bounce (scattering) events between microfacets into account. This gives a more energy conserving results, which would otherwise be visible as excessive darkening.

Beckmann

Cycles Only Beckmann microfacet distribution.

Ashikhmin-Shirley

Cycles Only Ashikhmin-Shirley microfacet distribution.

出力

BSDF

標準シェーダー出力。

../../../_images/render_shader-nodes_shader_glossy_example.jpg

シャープな光沢の例。

../../../_images/render_shader-nodes_shader_glossy_behavior-sharp.svg

シャープな光沢の挙動。

../../../_images/render_shader-nodes_shader_glossy_rough.jpg

粗い光沢の例。

../../../_images/render_shader-nodes_shader_glossy_behavior.svg

粗い光沢の挙動。