Face Sets(面セット)
This page details the face set related hotkey operators and menu operators in sculpt mode.
Face Set from Masked
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Creates a new face set from Masked Geometry.
Face Set from Visible
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Creates a new face set from all visible geometry.
Face Set from Edit Mode Selection
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Creates a new face set corresponding to the Edit Mode face selection.
Initialize Face Sets
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Initializes all face sets on the mesh at once based off one of several mesh attribute properties.
- Mode(モード)
The mesh data attribute used to define the boundaries for the face sets.
- By Loose Parts(構造的に分離したパーツで)
Creates a new face set per discontinuous part of the mesh.
- By Face Set Boundaries
Creates a face set for each isolated face set. This mode is useful for splitting the patterns created by Face Set Expand into individual Face Sets for further editing.
- By Materials
Creates a face set per Material Slot.
- By Normals
Creates face sets for Faces that have similar Normals.
- By UV Seams
Creates face sets using UV Seams as boundaries.
- By Edge Creases
Creates face sets using Edge Creases as boundaries.
- By Edge Bevel Weight
Creates face sets using Bevel Weights as boundaries.
- By Sharp Edges
Creates face sets using Sharp Edges as boundaries.
- By Face Maps
Creates a face set per Face Map.
- Threshold(しきい値)
The minimum value to consider a certain attribute a boundary when creating the face sets.
Grow/Shrink Face Sets
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
- Tool(ツール):
- ショートカットキー:
Ctrl-W, Ctrl-Alt-W
Expands or contracts the face set under the cursor by adding or removing surrounding faces.
Expand Face Set
注釈
More info on Face Set Expand at the Expand page.
Extract Face Set
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.
Invert Visible Face Sets
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Hides all geometry that is part of a face set and makes all hidden geometry that is part of a face set visible.
Show All Face Sets
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
- ショートカットキー:
Alt-H
Shows all hidden geometry that is part of a face set.
Randomize Colors
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Menu(メニュー):
Generates a new set of random colors to render the face sets in the 3D Viewport.
Display Settings
参照
- Mode(モード):
Sculpt Mode(スカルプトモード)
- Popover:
The face sets display can be toggled as a viewport overlay. In the overlay popover, the opacity of the face sets overlay can be adjusted to make it more or less visible on the mesh.