Edit Face Set

参照

Mode(モード):

Sculpt Mode(スカルプトモード)

Tool(ツール):

Toolbar ‣ Edit Face Set

Operator:

Grow/Shrink Face Sets

Edits the Face Set under the cursor.

Tool Settings(ツールの設定)

Mode(モード)

The operation to apply to the face set.

Grow Face Set:

Grows the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-W.

Shrink Face Set:

Shrinks the face sets boundary by one face based on mesh topology. This is also available as a shortcut operator via Ctrl-Alt-W.

Delete Geometry:

Deletes the faces that are assigned to the face set.

Fair Positions:

Creates a perfectly flat and smooth geometry patch from the face set. This is the ideal way to trim parts of your mesh if the vertex count is too high for other operations, or the vertex IDs must not be altered (Like when using Multires sculpting).

Fair Tangency:

Creates a smooth as possible geometry patch from the face set by minimizing changes in vertex tangents. This is ideal for creating smooth curved surfaces on complex topology, where just using the smooth brush will not lead to desired results

../../../_images/sculpt-paint_sculpt_fairing_none.png

Before fairing.

../../../_images/sculpt-paint_sculpt_fairing_positions.png

After using Fair Positions.

../../../_images/sculpt-paint_sculpt_fairing_tangency.png

After using Fair Tangency.

Modify Hidden

Apply the edit operation to hidden face sets.