Viewport Display(ビューポート表示)

参照

Mode(モード):

Object Mode(オブジェクトモード)

Panel(パネル):

Properties(プロパティ) ‣ Object Properties(オブジェクトプロパティ) ‣ Viewport Display(ビューポート表示)

The Viewport Display panel is used to enable extra display options for the 3D Viewport.

../../../_images/scene-layout_object_properties_display_panel.png

Viewport Display(ビューポート表示) パネル。

Show(表示)
Name(名前)

Displays the name of the object in the 3D Viewport.

座標軸

Displays an object similar to an empty that shows the object's axis.

Wireframe(ワイヤーフレーム)

Displays an object's wireframe on top of the solid display.

All Edges(すべての辺)

Displays all edges for mesh objects.

Texture Space(テクスチャ空間)

Displays the objects Texture Space.

Shadow(影)

オブジェクトがViewportに影を落とすことができます。

In Front(最前面)

Makes the object display in front of others. (Unsupported for instanced objects.)

Display As(表示方法)

The shading mode to display in the 3D Viewport; this can be useful if you have a high-poly object that is slowing down the viewport.

Color(カラー)

Allows to specify the object's color when using the Workbench renderer.

Bounds(バウンド)

Displays a bounding shape around an object. This can be helpful if you have high-poly objects that slow down the viewport. The shape of the object's bounds can be calculated with different primitive shapes that might be closer to what the original object looks like.