Blender 2.81 Manual
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화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
Meshes
Introduction
Toolbar
Structure
Primitives
Selecting
Editing
Introduction
Basics
Vertex Tools
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Normals
UV
Transformation
Duplicating
Subdividing
Clean up
Miscellaneous Editing Tools
Data Transfer
Mesh Options
Retopology
Properties
Mesh Analysis
Curves
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Metaball
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Sculpting & Painting
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Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
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Blender 2.81 Manual
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Editing
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UV
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UV
¶
Unwrapping
Introduction
Mapping Types
Seams
Layout
Transforms
UV Options
Pin and Unpin
Seams
Pack Islands
Average Island Scale
Minimize Stretch
Stitch
Copy Mirrored UV Coordinates
Mirror
Snap
Weld
Merge UVs by Distance
Straighten/Align
Proportional Editing
Show/Hide Faces
Export UV Layout
Header
3D View
Layout Workflow
Optimizing the UV Layout
Refining the Layout
UV Sculpting
UV Sculpt
Applying Textures
Applying Textures to UVs
Modifying your Image Texture
2.81
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