Editing

The tools and panels available to edit masks are the same in both editors. Editing of mask splines happens in a way similar to editing Bézier curves or paths in GIMP or other curve editors.

To get interactive feedback on the resulting mask, a Mask node can be connected directly to a Viewer node in the Compositor, which will then keep updating the compositing result while editing.

Transform

Reference

Mode

Mask Mode

Menu

Mask ‣ Transform

Move G

Change the location of control points. Control points can also be moved with LMB. The whole spline can be moved by dragging the center dot with LMB.

Rotate R

Change the location of control points by rotating about a pivot point.

Scale S

Change the location of control points by expanding the distance between points.

To Sphere Shift-Alt-S

Morphs the control points to the shape of a circle.

Shear Shift-Ctrl-Alt-S

Shifts control points along a defined axis so parallel control points move past one another.

Push/Pull

Moves the control points closer together (Push) or further apart (Pull).

Scale Feather Alt-S

Will scale the feather size.

Clear Feather Weight

Reference

Mode

Mask Mode

Menu

Mask ‣ Clear Feather Weight

Resets the feather weight to zero.

Toggle Cyclic

Reference

Mode

Mask Mode

Menu

Mask ‣ Toggle Cyclic

Hotkey

Alt-C

Toggle to create a closed curve or open it again. Close the mask by joining the last control point to the first.

Set Handle Type

Reference

Mode

Mask Mode

Menu

Mask ‣ Set Handle Type

Hotkey

V

Set handle type for selected spline points.

Recalculate Handles

Reference

Mode

Mask Mode

Menu

Mask ‣ Recalculate Handles

Hotkey

Ctrl-N

Make normals (handle directions) consistent.

Switch Direction

Reference

Mode

Mask Mode

Menu

Mask ‣ Switch Direction

Switch Direction handle directions in/out.

Copy Paste

Todo.

Parent

Todo.

Animation

Reference

Mode

Mask Mode

Menu

Mask ‣ Animation

Masks can be animated with the shape keying system. This can be useful when there are not enough good feature points to track in the footage, or the mask is not based on footage. Mask animation timing can be edited from the Dope Sheet’s Mask Mode.

Insert Shape Key I

Will insert a shape key for the active mask layer at the current frame. This works on the level of mask layers, so inserting a shape key will keyframe all the splines and points contained in it.

Clear Shape Key Alt-I

Will clear the shape key for the active mask layer at the current frame.

Feather Reset Animation

Resets the feather offset across all animated frames.

Re-Key Points of Selected Shapes

Re-interpolate selected points on across the range of keys selected in the Dope Sheet.

Show/Hide

Reference

Mode

Mask Mode

Menu

Mask ‣ Show/Hide

  • Hide Selected H

  • Hide Unselected Shift-H

  • Clear Restricted View Alt-H

Delete

Reference

Mode

Mask Mode

Menu

Mask ‣ Delete

Hotkey

X

Removes control points.

Miscellaneous

Slide Spline Curvature LMB

Moves the curve and/or control points by clicking on them and dragging.

Add Vertex and Slide Ctrl-LMB

Inserts new control points and defines handle orientations by a continued mouse drag. If the last point was selected, double-click will also close the curve.

Add Feather Vertex and Slide Shift-Ctrl-LMB

Inserts new feather control points that can be transformed independently of the main spline curve. If no feather mask is in use this will create a basic feather mask to the curve.