Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
소개
리지드바디(Rigid Body)
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
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물리법칙
물리법칙
¶
소개
빠른 효과(Quick Effects)
리지드바디(Rigid Body)
소개
Properties
Rigid Body World
Rigid Body Constraints
Tips
Cloth
Introduction
Settings
Examples
Soft Body
Introduction
Settings
Forces
Collision
Examples
Fluid
Introduction
Type
Materials
Particle System
Introduction
Particle System Panel
Emitter
Hair
Texture Influence
Particle Edit Mode
Dynamic Paint
Introduction
Brush
Canvas
Forces
Gravity
Force Fields
Collision
Options
Examples
Hints
물리 시뮬레이션 굽기(Baking)
옵션(Options)
굽기(Baking)
2.92
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