Blender 2.92 Manual
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화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
Introduction
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Settings
Legacy Textures
Shader Nodes
Color Management
Freestyle
Layers & Passes
Render Output
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
Rendering
»
Materials
»
Components
Components
¶
Surfaces
Terminology
BSDF Parameters
Volumes
Shading
Mesh Volumes
World Volume
Multiple Scattering
Displacement
Bump Only
Displacement Only
Displacement and Bump
2.92
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