Mask¶
Masking to control which areas of the mesh are influenced by sculpting.
Brush¶
To edit the mask, select the Mask Brush from the Brush panel.
Editing¶
Reference
- Mode
Sculpt Mode
- Menu
Masks can be edited across the entire model. Using A opens a pie menu to choose different operations.
Clear Mask¶
Reference
- Mode
Sculpt Mode
- Menu
- Hotkey
Alt-M
Fills the mask with a value of 0. To completely remove the mask data, see Clear Sculpt-Mask Data.
Box Mask¶
Reference
- Mode
Sculpt Mode
- Menu
- Hotkey
B
Works like the Box Select tool, it creates a rectangular mask region. Hold Shift to clear the mask of the selected region.
Lasso Mask¶
Reference
- Mode
Sculpt Mode
- Menu
- Hotkey
Shift-Ctrl-LMB
Can be used to create a free-form mask, similar to the Lasso Select tool.
팁
To clear the mask of areas with the Lasso Mask tool, first invert the mask, apply the Lasso Mask, and then invert the mask back.
Mask Filters¶
Reference
- Mode
Sculpt Mode
- Menu
Mask filters are operations that are applied to the whole paint mask.
- Type
- Smooth/Sharpen Mask
Changes the crispness of the mask edge.
- Grow/Shrink Mask
Changes the size of the mask.
- Increase/Decrease Contrast
Changes the contrast of the mask.
- Iterations
The number of times that the filter is going to be applied.
- Auto Iteration Count
Use an automatic number of iterations based on the number of vertices of the sculpt.
Expand Mask by Topology¶
Reference
- Mode
Sculpt Mode
- Menu
- Hotkey
Shift-A
Creates a mask radiating outwards from the active vertex in a uniform manner.
Expand Mask by Curvature¶
Reference
- Mode
Sculpt Mode
- Menu
- Hotkey
Shift-Alt-A
Creates a mask radiating outwards from the active vertex while following the curvature of the mesh.
Mask Extract¶
Reference
- Mode
Sculpt Mode
- Menu
Creates a duplicate mesh object based on masked geometry.
- Threshold
Minimum mask value to consider the vertex valid to extract a face from the original mesh.
- Add Boundary Loop
Creates and extra boundary loop on the edges of the geometry, making it ready for adding a Subdivision Surface modifier later.
- Smooth Iterations
Smooth iterations applied to the extracted mesh.
- Project to Sculpt
Project the extracted mesh on to the original sculpt object.
- Extract as Solid
Adds a Solidify Modifier to the newly created mesh object.
Mask Slice¶
Reference
- Mode
Sculpt Mode
- Menu
Removes the masked vertices from the mesh.
- Threshold
Minimum mask value to consider the vertex valid to extract a face from the original mesh.
- Fill Holes
Fills concave holes with geometry that might have resulted from the Mask Slice operation.
- Slice to New Object
Create a new object from the masked geometry.
Dirty Mask¶
Reference
- Mode
Sculpt Mode
- Menu
Generates a mask based on the geometry cavity and pointiness.
Display Settings¶
Reference
- Mode
Sculpt Mode
- Popover
The mask display can be toggled as a viewport overlay. In the overlay popover, the opacity of the mask overlay can be adjusted to make it more or less visible on the mesh.
Clear Sculpt-Mask Data¶
Reference
- Mode
Object/Edit Mode
- Menu
Completely frees the mask data layer from the mesh. While not a huge benefit, this can speed-up sculpting if the mask is no longer being used.