Blender 3.1 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Introduction
리지드바디(Rigid Body)
Cloth
Soft Body
Fluid
Particle System
Introduction
Particle System Panel
Emitter
Emission
Cache
Velocity
Rotation
물리법칙
Render
Viewport Display
Children
Force Fields
Vertex Groups
Hair
Texture Influence
Particle Edit Mode
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.1 Manual
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물리법칙
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Particle System
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Emitter
Emitter
Emission
Source
Cache
Hints
Velocity
Rotation
Angular Velocity
물리법칙
Introduction
Newtonian
Keyed
Boids
Fluid
Render
Common Settings
Render As
Extra
Viewport Display
Children
Common Options
Simple
Interpolated
Example
Force Fields
Field Weights
Force Fields Settings
Vertex Groups
3.1
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