Blender 3.1 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Introduction
리지드바디(Rigid Body)
Introduction
특성
Rigid Body World
Rigid Body Constraints
Tips
Cloth
Soft Body
Fluid
Particle System
Dynamic Paint
Forces
Collision
물리 시뮬레이션 굽기(Baking)
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.1 Manual
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물리법칙
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리지드바디(Rigid Body)
리지드바디(Rigid Body)
Introduction
리지드바디 만들기
Working with Rigid Bodies
특성
Settings
Collisions
Dynamics
Rigid Body World
Settings
Rigid Body Cache
Rigid Body Field Weights
Rigid Body Constraints
Introduction
Types
Tips
애니메이션
Simulation Stability
Combining Rigid Bodies with Other Simulations
Scaling Rigid Bodies
3.1
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