Pivot Constraint

The Pivot constraint allows the owner to rotate around a target object. It was originally intended for pivot joints found in humans e.g. fingers, feet, elbows, etc.

Options

../../../_images/animation_constraints_relationship_pivot_panel.png

Pivot panel.

Target

Data ID for the selection of the object to be used as a pivot point. See common constraint properties for more information.

Use Relative Offset

Offset will be an absolute point in space instead of relative to the target.

Pivot Point X, Y, Z

Offset of pivot from target.

Rotation Range

Rotation range on which pivoting should occur.

Always

Use the pivot point in every rotation.

-X/-Y/-Z/X/Y/Z Rotation

Use the pivot point in the corresponding direction around the corresponding axis.

영향

Constraint가 오브젝트에 미치는 영향의 백분율을 제어합니다. 자세한 내용은 공통 common constraint properties 을 참조합니다.

Example