Blender 3.2 Manual
Getting Started
블렌더에 대해서
블렌더 설치하기
블렌더 설정하기
도움말 시스템
섹션
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
참여하기
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Blender 3.2 Manual
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D
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F
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G
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H
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I
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K
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L
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M
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기호
3D Mouse
A
Action Safe
Active
Aliasing
Alpha Channel
Ambient Light
Ambient Occlusion
Anti-Aliasing
Armature
Asset
Asset Catalog
Asset Library
Asset Metadata
Axis
Axis Angle
B
Bevel
Bézier
Bit Depth
Blend Modes
Bone
Boolean
Bounding Box
Bounding Volume Hierarchy
Bump Mapping
BVH
C
Caustics
Child
Chroma
Chromaticities
Chrominance
Clamp
Clamping
Collection
Color Blend Modes
Color Gamut
Color Model
Color Space
Concave Face
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Convex Face
Coplanar
Crease
Current File Asset Library
Curve
Curve Segment
Cyclic
D
Data User
Depth of Field
Diffuse Light
Directional Light
Displacement Mapping
Display Referenced
DOF
Double Buffer
E
Edge
Edge Loop
Edge Ring
Elastic
Elasticity
Empty
Euler
Euler Rotation
F
F-Curve
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face
Face Loop
Face Normal
Fake User
Field of View
Fireflies
FK
Focal Length
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
Frame Types
G
Gamma
Geodesic
Geometric Center
Geometry Nodes
Accumulate Field
Align Euler to Vector
Arc
Attribute Reference
Attribute Statistic
Bézier Segment
Boolean
Boolean Math
Bounding Box
Brick Texture
Capture Attribute
Checker Texture
Clamp
Collection Info
Color
Color Ramp
Combine RGB
Combine XYZ
Compare
Cone
Convex Hull
Cube
Curve Circle
Curve Handle Position
Curve Length
Curve Line
Curve Spiral
Curve Tangent
Curve Tilt
Curve to Mesh
Curve to Points
Cylinder
Delete Geometry
Distribute Points on Faces
Domain Size
Dual Mesh
Duplicate Elements
Edge Angle
Edge Neighbors
Edge Split
Edge Vertices
Endpoint Selection
Extrude Mesh
Face Area
Face is Planar
Face Neighbors
Field at Index
Fields
Fill Curve
Fillet Curve
Flip Faces
Float Curve
Float To Integer
Geometry Proximity
Geometry to Instance
Gradient Texture
Grid
Handle Type Selection
Ico Sphere
ID
Image Texture
Index
Inspection
Instance on Points
Instances
Instances to Points
Integer
Is Shade Smooth
Is Spline Cyclic
Is Viewport
Join Geometry
Join Strings
Magic Texture
Map Range
Material
Material Index
Material Selection
Math
Merge by Distance
Mesh Boolean
Mesh Circle
Mesh Island
Mesh Line
Mesh to Curve
Mesh to Points
Mix RGB
Musgrave Texture
Named Attribute
Noise Texture
Normal
Object Info
Points to Vertices
Points to Volume
Position
Quadratic Bézier
Quadrilateral
Radius
Random Value
Raycast
Realize Instances
Remove Named Attribute
Replace Material
Replace String
Resample Curve
Reverse Curve
RGB Curves
Rotate Euler
Rotate Instances
Sample Curve
Scale Elements
Scale Instances
Scene Time
Separate Components
Separate Geometry
Separate RGB
Separate XYZ
Set Curve Radius
Set Curve Tilt
Set Handle Positions
Set Handle Type
Set ID
Set Material
Set Material Index
Set Point Radius
Set Position
Set Shade Smooth
Set Spline Cyclic
Set Spline Resolution
Set Spline Type
Slice String
Special Characters
Spline Length
Spline Parameter
Spline Resolution
Star
Store Named Attribute
String
String Length
String to Curves
Subdivide Curve
Subdivide Mesh
Subdivision Surface
Switch
Transfer Attribute
Transform
Translate Instances
Triangulate
Trim Curve
UV Sphere
Value
Value to String
Vector
Vector Curves
Vector Math
Vector Rotate
Vertex Neighbors
Viewer
Voronoi Texture
Wave Texture
White Noise Texture
Geometry Nodes: Volume to Mesh
Gimbal
Gimbal Lock
Global Illumination
Global Space
Glossy Map
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Dot Dash Modifier
Envelope Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Length Modifier
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Shrinkwrap Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
H
HDRI
Head
High Dynamic Range Image
Hue
I
IK
Index of Refraction
Interpolation
Inverse Kinematics
IOR
K
Keyframe
Keyframing
L
Lattice
Light Bounces
Local Space
Luminance
M
Manifold
Mask
MatCap
Matte
Mesh
Micropolygons
MIP
Mip-map
Mip-mapping
MIS
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Motion Blur
Multiple Importance Sampling
Multisampling
N
N-gon
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Non-manifold
Non-uniform Rational Basis Spline
Nonlinear Animation
Normal
Normal Mapping
NURBS
O
Object Center
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin
Octahedron
OpenGL
Overscan
P
Parent
Parenting
Particle System
Phong
Pivot Point
Pixel
Point Cloud
Pole
Pose Mode
Posing
Premultiplied Alpha
Primaries
Primitive
Procedural Texture
Projection
Proxy
Q
Quad
Quadrangle
Quadrilateral
Quaternion
Quaternion Rotation
R
Radiosity
Random Seed
Ray Tracing
Real User
Refraction
Render
Resource
RGB
Rig
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Roll
Roll Angle
Rolling Shutter
Roughness Map
S
Saturation
Scanline
Scene Referenced
Seed
Shading
Smoothing
Specular Light
SSS
Straight Alpha
Subdiv
Subdividing
Subdivision Surface
Subsurface Scattering
Swing
Swing and Twist
T
Tail
Tangent
Tessellation
Texture
Texture Space
Timecode
Title Safe
Topology
Triangle
U
UV Map
V
Vertex
Vertices
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel
W
Walk Cycle
Weight Painting
White Point
World Space
Z
Z-buffer
ᄀ
값(value)
굽기(Baking)
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3.2
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