Brick Texture Node
The Brick Texture is used to add a procedural texture producing bricks.
Inputs
- Color 1/2
Color of the bricks.
- Mortar
The color of the area between bricks.
- 축척(Scale)
Overall texture scale.
- Mortar Size
The size of the filling between the bricks known as “mortar”; 0 means no mortar.
- Mortar Smooth
Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.
- Bias
The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.
- Brick Width
The ratio of brick’s width relative to the texture scale.
- Row Height
The ratio of brick’s row height relative to the texture scale.
특성
- Offset
Determines the brick offset of the various rows.
- Frequency
How often rows are offset; a value of 2 gives an even/uneven pattern of rows.
- Squash
Factor to adjust the brick’s width for particular rows determined by the Frequency
- Frequency
How often rows consist of “squished” bricks.
Outputs
- 색깔
Texture color output.
- Factor
Mortar mask (1 = mortar).