Blender 3.1 Manual
Getting Started
User Interface
Editors
3D Viewport
Introduction
Startup Scene
Object Modes
Navigating
Introduction
Navigation
Fly/Walk Navigation
Aligning
Perspective/Orthographic
Local View
Camera View
Viewpoint
View Regions
Contextual Views
3D Cursor
Selecting
Controls
Display
Toolbar
Sidebar
Viewport Render
Image Editor
UV Editor
Compositor
Texture Nodes
Geometry Node Editor
Shader Editor
Video Sequencer
Movie Clip Editor
Dope Sheet
Timeline
Graph Editor
Drivers Editor
Nonlinear Animation
Text Editor
Python Console
Info Editor
Outliner
Properties
File Browser
Asset Browser
Spreadsheet
Preferences
Scenes & Objects
Modeling
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Rendering
Compositing
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons
Advanced
Troubleshooting
Ordliste
Contribute Documentation
Blender 3.1 Manual
»
Editors
»
3D Viewport
»
Navigating
Navigating
Introduction
Navigation Gizmo
Navigation
Orbit
Roll
Pan
Zoom In/Out
Zoom Region
Dolly Zoom
Fly/Walk Navigation
Walk Navigation
Fly Navigation
Aligning
Perspective/Orthographic
Options
Local View
Toggle Local View
Camera View
Viewing the Active Camera
Setting the Active Camera
Frame Camera Bounds
Camera Navigation
Viewpoint
View Regions
Clipping Region
Render Region
Contextual Views
Quad View
3.1
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